Joseuz...
.. here's the project so you can see how it's done (the models are compiled in the project)
i downloaded your test 3dr... how do i get the "compiled models" to show, seeing as the models don't exist on my machine...
all i see is the default yellow fish and boulder...
Cyper...
thanks... but my scenery lacked the "life" that yours had... lightmapping alone isn't enough... i found a lil success using Dave's (GeneTransfer) cubemap shader... but it requires that all scenery elements have the shader control their texture skins, which requires a different mesh for each different texture (a real pain when lightmapping stuff), or a single huge uvmapped texture for everything in the scene...
Georgio...
it is lightmapped... i used an old tool from called CShop from the old Blitz/Leadwerks community that lets me model and lightmap at the same time... point lights unnecessarily degrade performance and are limited to 4 (i think), though, through some creative logic, that should be enough...
The textures could be a little more detailed
I agree, the textures could (and should) be a lil more detailed... i'm working on learning how to achieve this (suggestions and pointer to tuts appreciated)...
--Mike