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Author Topic: 2 Day Artists' Challenge -  (Read 1684 times)

« Reply #60 on: April 01, 2014, 09:15:00 AM »
cool, gonna give this a shot
« Reply #61 on: April 01, 2014, 10:58:00 AM »
very busy week but I'll try to have something by sunday
« Reply #62 on: April 02, 2014, 01:41:05 PM »
HEllo all!!!My work=) sorry for off topic
Use 7.22
« Reply #63 on: April 05, 2014, 09:32:07 AM »
Is lightmapping allowed? :D
« Reply #64 on: April 05, 2014, 09:52:46 AM »
Is lightmapping allowed? :D

...Obligatory!  ;D
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #65 on: April 05, 2014, 10:20:46 AM »
Looks good Nasa13, what method did you use for texturing?
« Reply #66 on: April 05, 2014, 12:44:49 PM »
HEllo all!!!My work=) sorry for off topic
That is a picture of a FPS Creator model pack 38 ;D

See my web:
« Reply #67 on: April 05, 2014, 03:00:41 PM »
hahahahahaaaa... good work FJ...
i knew somebody else would discover this :)
i just didn't want to be the first seeing as NASA and i
have had differences of opinion before....

lets see what he has to say...

--Mike
« Last Edit: April 05, 2014, 03:03:07 PM by Mike Hense »
« Reply #68 on: April 06, 2014, 03:30:55 AM »




Am I too late?

And by the way, I'm using Dogtourque's dusty screen effect... "Dont kill me"
« Reply #69 on: April 06, 2014, 04:17:15 AM »
phew! :o great work guys i can see some great things, in something like this it is too hard to decide the winner maybe a poll can gave the answer, i also wanted to participate in this challenge but there are some technical problems so i won't be able to join this awesome contest just keep going ;)!
Sherry Saini is a Reviewer, Game creator, Modeler, Gamer, Writer, Blogger, Programmer, Helper and a Fan too!
SPECIALTY-SKETCH UP
WEBSITE- http://gamedeveloper00.wix.com/sherrygames/
EMAILME- [email protected]
BLOG- http://gamingassociation.blogspot.in/
« Reply #70 on: April 06, 2014, 04:24:09 AM »
I'm impressed Hawk, very nice.

One tip for you, splitting the ground polygon a bit could give some better lightning.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #71 on: April 06, 2014, 05:00:31 AM »
Thx all!=)

Yes ...models from FPSC ...But its not mean that screen was made in FPSC ...

And thats not all=))) little trick!=)


I can explain...

i used shaders that 3d rad contain (glossy ...and my favorite specglossyBump(i made it special for Unity because i loved it in 3d rad=) )

And use the same post-prosessing=) in UNITY(Just Bloom) !

Than i opened FPSC pack (gift that my friend gave me on NEW YEAR=) and made a little scene!!!

The scene that i was made in Unity can be repeated (to a hair (shadow too)) in 3d rad(but i hate 3d rad  (Texture)editor because i spend much more time)...

And i can add that in 3d rad i can make it a little better=) But dont want make it for free(im seriously).


If i understand this topic made with aim to repeat scene from other GOOD engine ...and i made it but used my method( but im not add thing that 3d rad does not contain(Really its can be full made in 3d)

U can see screens:  One made from 3d rad another from unity=) The same result because the same render and shader=)

But this one - https://www.dropbox.com/s/x5450zajofjbhm1/Скриншот%202014-04-06%2014.55.08.png

Can not be done in 3d rad...Because i used Dynamic Dof(Its not standart dof that in unity 3d) - Anti-aliasing -  SSAO - Deferred Rendering ....



If you dont belive me! I can show=)

Im just try to make Free Indie horror game

This vid show only level(without quest ,doors(doors will be open like in Amnesia=),dialogs and etc.)

https://www.youtube.com/watch?v=PDEAS-TIbzk

And second level... (for Horror)

http://www.youtube.com/watch?v=RhpzBcjaeYM&feature=youtu.be


And last vid ! This VID FROM 3d RAD! I made FULL GAME But for Russia(Because Rus lang)

Im not NOOB in 3d rad=) But this game have low FPS(And this one of the reason why i take Unity)

https://www.youtube.com/watch?v=O0P5eK1p6IY
« Last Edit: April 06, 2014, 05:31:02 AM by Nasa13 »
Use 7.22
« Reply #72 on: April 06, 2014, 08:01:22 AM »
nice work Hawk... very well done...
and welcome to the competition...

--Mike
« Reply #73 on: April 06, 2014, 10:52:39 AM »
Thanks for the tip Robertoo! Would have made it more accurate for sure.

Thanks Mike, so is the new competition running, or done, or something?
« Reply #74 on: April 06, 2014, 12:54:16 PM »
Here is my outdoor scene, 5 skinmeshes, the garage door, the walls, the floor, and two lights with pointlights. I used fog, bloom, and a sprite, and bump mapping. what do you think? :)
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