Thanks Hypokill, hoping to have a free roam playable without missions up for comments in the next week or soBetter than the original!
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- The 2nd Rotary Gaming Game Making Challenge: The 70's
Author Topic: The 2nd Rotary Gaming Game Making Challenge: The 70's (Read 23404 times)
What will happen when people sign in but not get finished in time? Any kind of public humiliation?
I suggested putting these people in the stocks and throwing rotten fruit at them (supplied by hypokill )
OK, put me on your list!
Why? are you making a game about throwing rotten food at riot control police during a Vietnam peace riot?What will happen when people sign in but not get finished in time? Any kind of public humiliation?
I suggested putting these people in the stocks and throwing rotten fruit at them (supplied by hypokill )
OK, put me on your list!
OK, put me on your list!
Nice one 3DSimulant... added.
There's going to be a really great variety of games here - judging this is going to be good.
@ Grim
I think we need a round up list of entrants so everyone can give a game outline
cards on the table time folks
I think we need a round up list of entrants so everyone can give a game outline
cards on the table time folks
Though I think I'm biting off WAY more than I can chew, I am going to try 3d version of asteroids (of a sort). And this is without knowing what a quaternion is or how its used and with only a basic understanding of orbit and how to simulate it... should be a good learning experience.. here's the rough draft of an outline for this project....
Code: [Select]
Slackeroids
Play - Easy, Medium, Hard
Instructions - How to play
Options - video and sound keyboard?
Credits - where due
10 levels to re-establish launch, landing and communications. AND the Aliens are COMING!
So far only little scout ships, they get better every 3 levels, and level 10 all of em attack!
You start with just ONE ship at the space station, it can build only one more but it will take time, lots of time!
Clearing some of the asteroids can allow for a launch attempt, but time must be given between each attempt.
One day to clear, one for each launch, three for build.
Sun - something to look at as you orbit around the earth
Moon - something else to look at as you orbit around the earth
Earth - something to look at while you orbit it
Space Station - where you start, where one more ship can be built, place to dock in between levels, will grab ya
if you slow down too much (see below)
Torus (Orbit) all orbits must cross equatorial plane but can be any combo of circle ellipse tilted plane and all
should remain inside torus, the ship going too high (too slow) docks with station, going too low (too fast) lands on earth.
asteroids that go too slow will hit earth years later (minus points) asteroids going too fast crash to earth NOW,
big loss of points.
1st Person Camera point of view for game, perhaps a static(ish) display with a rear view mirror
Asteroids different sizes speeds/orbits/planes opposite direction from player, and each full of more asteroids!
Enemy Ships - 4 the first just fires randomly at either the player or an asteroid or the earth (more points loss)
the second tries to slow the asteroids down and shoot the player
the third tries to speed the asteroids up and shoot the player
the final one just tries to shoot the player!
Bullets - maybe one size bigger and maybe up to two more ports?
If I can wrap my mind around the quaternion thing and orbital mechanics (simulated) I think the rest will fall into place. Any advice/pointers anyone can give to solve those two problems?You can count me in.
Added to the list - good to have you on board.
@Some Slacker - Liking the outline, sounds good. As for advice - I'll have to let the clever one of RG (cypermethrin) answer that when he's on next. That sort of stuff is beyond my tiny minds comprehension.
Thanks Hypokill, hoping to have a free roam playable without missions up for comments in the next week or so
Now that sounds impressive! Going to be a great example to show all future members to the forums who say they are going to make gta clone. Hope you pull this off as i'm really looking forward to this!
Oh also some slacker a quaternion is basically a special variable specifically for position using xyz
Oh also some slacker a quaternion is basically a special variable specifically for position using xyz
OH! I thought that was vector3, now I'm even more confused... quat lead me to believe there would be four of something inside...
Vector3 is the xyz coordination.
Quaternion is the xyz orientation.
You can set position by Vector3, and set the angle (orientation) of the object by Quaternion.
Quaternion is the xyz orientation.
You can set position by Vector3, and set the angle (orientation) of the object by Quaternion.
Thank you 11Dogs, now I think I get it, vector is for coords, xyz, quaternion is for angle of xyz with a fourth for rotation? I'm almost getting it, did some research today, but not really finding anything that is making my addled brain absorb it... I guess I'm at my comfort zone... fiddle around with it 'till I get it to do what I want!