Okay. All I need is the model of the thing you want between the car body and the wheel and car body mesh and wheel mesh.
This forum is now archived!
- Welcome to the archive!
News:
The 3DRad community can be found at classdev.net.
- 3D Rad - Free 3D game maker - Forum >
- General Category >
- 3D Rad - Artist's Discussion Forum >
- Racing game project - open wheel cars?
Author Topic: Racing game project - open wheel cars? (Read 24467 times)
BorekS
I will create something. some spur.
question 1: you need it as rigidbody objects, right?
question 2: can you be able make it working like the real car is? I mean car body object + joint + spur object + joint + wheel object? the spur should moving, coz it it suspension also... see the movie at 0:55 (http://www.youtube.com/watch?v=jkv1lPorjIY&feature=related)
question 1: you need it as rigidbody objects, right?
question 2: can you be able make it working like the real car is? I mean car body object + joint + spur object + joint + wheel object? the spur should moving, coz it it suspension also... see the movie at 0:55 (http://www.youtube.com/watch?v=jkv1lPorjIY&feature=related)
Answer 1: No, the connection between the wheels and the body don't need to collide.
Answer 2: Why do you need joints?
Answer 2: Why do you need joints?
BorekS
Quote
Why do you need joints?
coz of debris part when hit the car the solid object?
coz of moving the spur?
BorekS
shame.
I did next tests. so, meshmaped imposters are exactly, where I wanted, in few seconds. I like trees, I like simple trees, but I dont like the treemesh shader script. it is soo ugly. if there were way to use tree library objects or find out, where at the scirpt is the right alpha channel mystery...
I did next tests. so, meshmaped imposters are exactly, where I wanted, in few seconds. I like trees, I like simple trees, but I dont like the treemesh shader script. it is soo ugly. if there were way to use tree library objects or find out, where at the scirpt is the right alpha channel mystery...
BorekS
Quote
thats amazing do those trees lag your computer?not at this stage yet. no AI cars, track side objects. no script logic for damage...
and if, there is a simple way modify the meshmap for tree imposters, just to copy the road line, for xample, not bigger surface.
Quote
what did you use for adding the road texture
mouse and keyboard
did you read this thread page one, what about the reply #6? not too much back from now. some people are so lazy...
BorekS
I am not sure, I dont udnerstand, what you mean wit the question actually, If the answer will be Yes or Not... but if the question have something to do with 3D rad physics model, this car should just have separate objects attached to the car body with Joints, to show something like a suspension activity ingame.
maybe more can tell you pictures.
but I think, it is not easy to make it working. impossible for me, at least :-)
maybe more can tell you pictures.
but I think, it is not easy to make it working. impossible for me, at least :-)