EDIT: game demo released!
Old post text
/some time already I am thinking about the racing game project... eee... without much work :-)
my daring idea is use help of some experienced 3D rad user, who have done final racing game where I change the basic project with new my mesh. cheeky, isnt?
I like old racing cars (30. - 60. era) , I wanna see it ingame. I can try make some easy model + track + track objects. inspiration by Grand Prix Legends.
the basic idea is just use the 3d rad physics in some nice, but not too much sofisticated "coat".
I am not sure about the race game yet, just driving for fun, with AI (or network players), to be the first...
the basics should be:
* 1 car for player + cca 5 AI racing cars (same model, different colors / skins)
* simple non-moving driver mesh - well, it could be great have a ragdoll pilot, but it must be hard to script it...
* car engine sounds (check this: http://www.youtube.com/watch?v=RBKUQPjQ16I)
* camera - 3rd person camera, 1st person from hood or near wheels, mirror camera
* one terrain - can be flat or modeled hills on horizont
* one track - can be protected with rigidbody track corridor, but also can be protected with trees and similar track objects (barriers, hauses).
* the player should drive the car with keyboard, the car can hit another car, damage can be visible (debris wheels would be nice ). cars should have limited area around the track, if they will be out from track. if the terrain will be 3d, the car can jump little but over the track, when bigger speed.
is there somebody, who have interrest?]
Old post text
/some time already I am thinking about the racing game project... eee... without much work :-)
my daring idea is use help of some experienced 3D rad user, who have done final racing game where I change the basic project with new my mesh. cheeky, isnt?
I like old racing cars (30. - 60. era) , I wanna see it ingame. I can try make some easy model + track + track objects. inspiration by Grand Prix Legends.
the basic idea is just use the 3d rad physics in some nice, but not too much sofisticated "coat".
I am not sure about the race game yet, just driving for fun, with AI (or network players), to be the first...
the basics should be:
* 1 car for player + cca 5 AI racing cars (same model, different colors / skins)
* simple non-moving driver mesh - well, it could be great have a ragdoll pilot, but it must be hard to script it...
* car engine sounds (check this: http://www.youtube.com/watch?v=RBKUQPjQ16I)
* camera - 3rd person camera, 1st person from hood or near wheels, mirror camera
* one terrain - can be flat or modeled hills on horizont
* one track - can be protected with rigidbody track corridor, but also can be protected with trees and similar track objects (barriers, hauses).
* the player should drive the car with keyboard, the car can hit another car, damage can be visible (debris wheels would be nice ). cars should have limited area around the track, if they will be out from track. if the terrain will be 3d, the car can jump little but over the track, when bigger speed.
is there somebody, who have interrest?]