A link to game design references and templates.
http://www.gamedev.net/reference/list.asp?categoryid=23#121
http://www.gamedev.net/reference/list.asp?categoryid=23#121
The 3DRad community can be found at classdev.net.
If a good proportion of your life is spent texture mapping polygon meshes, then you should probably install Roadkill. The latest version (currently rc3) is a standalone application that can be called from Maya, 3DS Max and now Softimage XSI.
Have a look at the first Roadkill example movie to get a good idea of it's usage. If you find this software useful please tell us and provide links to example images. You could also mirror some of our example movies. Roadkill is free software released under the GNU license. Roadkill 1.1 rc3 (tested on Windows 2000 and XP only) Maya and 3DS Max integrated.
Painting textures and sculpting. It combines painting layered textures and sculpting in one easy to use interface.
3D Layers. Every layer consists of a colour, specular, transparency and displacement channel.
Compatibility. Full compatibility with Light Wave 3D, Modo through .lwo format, with Maya, 3ds Max, Carrara through .fbx (import) and .obj format.