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Author Topic: Killer Arcade Racer in the works!!  (Read 66566 times)

« Reply #75 on: May 18, 2009, 02:34:07 AM »
thanks for the comments guys!!!
the game is coming along very well, although a little slower than expected, but it will be worth it :)
« Reply #76 on: May 18, 2009, 06:03:29 AM »
Commercial Game is Commercial DUDE !

:D

Good luck cland !

don't be cheap and show us more stuff once in a while :P
Look into my eyes , Tell me what you see
You don't see a damn thing , 'cause you can't relate to me
You're blinded by our differences , My life makes no sense to you
I'm the persecuted one , You're the red, white and blue
« Reply #77 on: May 18, 2009, 06:18:45 AM »
I really like your design concepts...very smooth. Nice work  ;)
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6
« Reply #78 on: June 09, 2009, 04:00:28 AM »
Hi again guys... time for a little update :)
First i would like to share some screenshots of the 3pod vehicle for G-racer* for the people that couldn't open the OSA (now removed)

The basic idea about G-racer is to have good variety in its car selection. Quality over quantity.
The 3 wheeler has no gas powered engine, but a small zero-point core, that is charged by the track surface as with all the cars in the game, thats why you see the different colored energy streaks.
The front wheels charge the field, and the rear wheel releases the energy (imagine a cable car gliding the energy field, very similar to Billy Meier's Pleiadean UFOs propulsion system)... anyway, there is a feeling of gliding when you're in the car, yet it sticks to the ground.



check it out in realtime 3D Rad here



I'm very excited to show you guys this next design... When i was 13 i got my first car, a Trabant and i kept it till i was 25.
Although it was a small and very simple car, the Trabant became a symbol of my adolescence and a landmark in every major event in our teens like the first mindless drunken parties, sex, nights in the Police station, etc.

this is how it looks




For some time i wanted to remake the design the way I want, i wanted a design that contains and the feelings and emotions that it brought me, yet make it modern, small, clean, a little aggressive and very fast looking... then i saw this:


 someone else took a shot at redesigning it... while its a good concept, it doenst have what i need... the emotion!


So i decided to go even more over the top and designed a rear mid-engine, front wheel drive Trabi Concept (in the game it wont be called Trabi of course) with emphasis on the power... again the power source is the same as the 3pod, but the Trabi has a double capacitor that builds almost dangerous levels of torque to the front wheels.
It might not win the best concept car design contest, but im very happy with how it turned out... i think it has personality

The  model is roughly around 4 - 5 000 polys, its not UV mapped yet and the wheels are just placeholders... this preliminary model is made of clay, just like real car designers do :)



check it out in realtime 3D Rad here

Thanks for looking, i hope you like them!!

* - all names are preliminary
« Last Edit: June 09, 2009, 06:41:24 AM by clandestine »
« Reply #79 on: June 09, 2009, 04:42:41 AM »
beautiful renders and in 3drad just blew me away, gives a great feel to your game!
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #80 on: June 09, 2009, 04:43:59 AM »
You're truly a great artist cland, great looking models :)
« Reply #81 on: June 09, 2009, 04:54:23 AM »
beautiful!

I love how you redesigned your first car, stunning models too

psikotropico

« Reply #82 on: June 09, 2009, 06:17:57 AM »
Good job, Clan... you are a great artist... hope you can finish your game. Now I'm stuck but I think I can finish my own one...  ;D  I'm designing my own cars and tracks too, with some futuristic off-road style but I don't want to publish some screenshots until they are almost finished.

Also, I'm making a awesome menu system, porting some Actionscripts to AngelScript code... 3dRad is great... true?

I'm so happy with this fucking engine...   ;D
« Reply #83 on: June 09, 2009, 07:58:45 AM »
I reeeeeeeeeeeeeeeally love your overall style, very professional, smooth and futuristic. if you ever need help with some models , dont hesitate to let me know. Im finishing up my thesis in the next 2 months, should have some spare time afterwards  ;)
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6
« Reply #84 on: June 09, 2009, 11:09:40 AM »
Nice work! Can't wait to see it textured!
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #85 on: June 10, 2009, 09:54:25 AM »
Dude... That's awesome!
Great Work! 8)
« Reply #86 on: June 11, 2009, 12:50:47 AM »
Thanks for all the positive comments guys!!
They are very important to me.

Here is a little update the Trabi is UV mapped now (everything done in SILO)



check it out in realtime 3D Rad here

Thanks for looking

PS: @ digitalsoapbox, sorry i totally missed your PM...if you still need help with UVing in SILO, i'll share it here for everybody.
« Last Edit: June 11, 2009, 02:08:47 AM by clandestine »
« Reply #87 on: June 11, 2009, 09:26:54 AM »
A little experiment made with 3D Coat v3, Giles and ofcourse 3D rad



check it out in realtime 3D Rad here

Thanks for looking

Mic

« Reply #88 on: June 11, 2009, 10:59:23 AM »
A little experiment made with 3D Coat v3, Giles and ofcourse 3D rad
I can open it and see the hud, but the rest of the screen is black?
« Reply #89 on: June 11, 2009, 01:03:55 PM »
wow, strange... do you see the previous one? its the same project, only the models are different... and the camera has bloom enabled (the model is 12804 polys)

edit: tested it again and it works here... anyone else having the problem?
« Last Edit: June 11, 2009, 01:18:44 PM by clandestine »
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