I've been working on this project for a little while and thought that I should put something up to see what people think of it and also to get some general advice and feedback.
I want to make a game where you can sail around the world map, fighting off enemy ships, and collecting food and supplies from the surrounding islands.
The ultimate goal will be to navigate your way to various 'treasure islands' where you complete a challenge on foot (most likely a logic based puzzle) in order to receive a key. Once all keys have been collected from the various islands, the player can acess the final island, which is locked up until this point, and complete the final puzzle to win the game.
Alternatively, having your ship destroyed or running out of supplies would result in game over.
I'm far from finished, however, I hope that the attached demonstration gives a rough idea of what I'm trying to achieve.
UPDATE
Below is the link to the latest version of this project:
https://mega.co.nz/#!zQQzyYjI!OwaQWgKRlr4Rpa8O_IebmWp_1NsztIb-G8GU750XxPw
In this Demo, you can sail around some basic islands and fight a single enemy type. You can also go to one of the treasure islands to complete a puzzle and receive a key. Some of the islands also contain trees, which you can collect for wood. You can then use that wood to repair your ship.
Controls are as follows:
SHIP CONTROLS
1 - wheel view
2 - crowsnest view
3 - Third person view
M - mapscreen
W,S,X - tap to set speed (forward, neutral, backwards)
A,D - hold to steer
Enter - repair ship (requires wood)
Q - fire port side
E - fire starboard side
F - Leave ship
left Mouse - (while in crowsnest) use telescope
ON FOOT CONTROLS
W - swim (while in water)
W,S,A,D - move
Mouse - look around
Left mouse - interact with puzzle objects.
Some stuff I just want to note:
- There are several bugs that I am aware of. Namely some issues with the placement of the trees, and collision issues on the treasure island.
- I have not included credits in this or the earlier demo, despite making use of other people's resources. This is because the models and resources I use tend to change quite frequently at this point in development, and compiling a comprehensive list of third party resources is too damned difficult to do for every demo. I am very much thankful for the hard work people have put into these resources, models, scripts, shaders, and projects. Please rest assured that any final version of this project will contain full credits. If you have any problems or questions regarding this, I'm happy for you to PM me.
That's all people; have fun. I look forward to hearing what you guys think...
I want to make a game where you can sail around the world map, fighting off enemy ships, and collecting food and supplies from the surrounding islands.
The ultimate goal will be to navigate your way to various 'treasure islands' where you complete a challenge on foot (most likely a logic based puzzle) in order to receive a key. Once all keys have been collected from the various islands, the player can acess the final island, which is locked up until this point, and complete the final puzzle to win the game.
Alternatively, having your ship destroyed or running out of supplies would result in game over.
I'm far from finished, however, I hope that the attached demonstration gives a rough idea of what I'm trying to achieve.
UPDATE
Below is the link to the latest version of this project:
https://mega.co.nz/#!zQQzyYjI!OwaQWgKRlr4Rpa8O_IebmWp_1NsztIb-G8GU750XxPw
In this Demo, you can sail around some basic islands and fight a single enemy type. You can also go to one of the treasure islands to complete a puzzle and receive a key. Some of the islands also contain trees, which you can collect for wood. You can then use that wood to repair your ship.
Controls are as follows:
SHIP CONTROLS
1 - wheel view
2 - crowsnest view
3 - Third person view
M - mapscreen
W,S,X - tap to set speed (forward, neutral, backwards)
A,D - hold to steer
Enter - repair ship (requires wood)
Q - fire port side
E - fire starboard side
F - Leave ship
left Mouse - (while in crowsnest) use telescope
ON FOOT CONTROLS
W - swim (while in water)
W,S,A,D - move
Mouse - look around
Left mouse - interact with puzzle objects.
Some stuff I just want to note:
- There are several bugs that I am aware of. Namely some issues with the placement of the trees, and collision issues on the treasure island.
- I have not included credits in this or the earlier demo, despite making use of other people's resources. This is because the models and resources I use tend to change quite frequently at this point in development, and compiling a comprehensive list of third party resources is too damned difficult to do for every demo. I am very much thankful for the hard work people have put into these resources, models, scripts, shaders, and projects. Please rest assured that any final version of this project will contain full credits. If you have any problems or questions regarding this, I'm happy for you to PM me.
That's all people; have fun. I look forward to hearing what you guys think...