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Author Topic: Sailing/exploration type thing - ["UPDATE" 13/04/14]  (Read 2840 times)

« Reply #75 on: April 24, 2014, 03:56:32 PM »
thx...

--Mike
« Reply #76 on: April 25, 2014, 05:57:46 PM »
Georgio... are you using a Chase Cam with a Glow or Blur Filter  enabled in the demo?

--Mike

does not use any filter. only shader addon ;)

Yep. Only surface shaders, no filters.

do you know which shader addon,  DC?

--Mike

Water shader Shadmar think it is.

Yea, it's the ocean shader I was looking for help with a while ago.

Thanks DC, and sorry I couldn't answer your question Mike; I just got back from a trip to this place, Milford Sound:
(not my picture)

I really want to make a map based of the scenery there. It was pretty amazing  ;D

I think it looks great so far ;D. Thanks very much.

The only thing I'd ask is whether there is any way to provide more forward visibility when viewing the game from a first person perspective (at the wheel)? Perhaps by adjusting the sails a little?

Cheers,

George.
great game,  but the only problem is with the visibility forward so the protagonist has to turn the ship to know whats ahead. maybe you should try to reduce the size of the wheel or remove the pole that's in the way. by the way great game i had no problems running it it is a worthy update to the earlier one , maybe you should try detailing the pirate ship more it will make it look much more good and keep going! :)

Agreed, forward visibility is an issue. I won't be removing the mast but I will probably adjust the wheel. I'll look into more detailing on the ship at a later date.

It works laggy for me :(. It looks great!, but i tried change all the resolutions possible but no results ;D. Yeah my computer is some old, but it could run some new games :-\

Thanks for the reply. I can't really do much unless I know what your system specs are.

Thanks All,

George
« Reply #77 on: April 25, 2014, 08:19:42 PM »
Quote
Thanks DC, and sorry I couldn't answer your question Mike; I just got back from a trip to this place, Milford Sound:

no problem G... i was just trying to figure out why i was getting so much slowdown when trying to run the demo...

yeah... that's some beautiful scenery... a really nice place to visit...

definitely would be nice to explore the area  in a RAD virtual world...

--Mike
« Reply #78 on: April 28, 2014, 09:22:36 AM »
This game totally crashed my computer and i don't have any idea why. I start the game and several seconds after the project loads the game crashes with graphical message "the igxprd32 driver stopped working normally" and after that I need to restart my computer to enable it. I have been experiencing the same problem on my games with bunch of objects (most of 'em - particles). So I can't try your project anyway. My advice is to optimize your game with a little bit ideas from the forum about trying to hide unusual objects or just make something like graphical options that remove some of the effects and particles in the gameplay. It can be very usual on weaker computers. I really had the desire to try your project but i'm really sorry for that issue.

Advice, not a command: The game becomes playable mostly if the framerate is at least 30 fps. So you can have perfect graphics but if the game has lower fps or jusr freezes it becomes boring and mostly unplayable! The level of fps that the eyes do not make difference between the frames is 24. So if the level of fps is achieved at least to 24 there will be no problem with the playing. But more optional is 30. If you can make more... :D
If we don't give up we can achieve the unthinkable!
« Reply #79 on: May 02, 2014, 06:56:25 PM »
« Last Edit: May 02, 2014, 07:39:54 PM by dogtorque »
I be trippin!
« Reply #80 on: May 02, 2014, 08:45:42 PM »
lol dog lol  ;D
my strength is the texturing and graphics
« Reply #81 on: May 03, 2014, 01:12:29 PM »
Hi Guys.

So, this is pretty much the same deal as before. I just want to find out how this runs on other people's systems. I've taken the last "demo" and made a few changes which should speed things up for a few people.

Once I can get this working on peoples systems, I'll resume normal updates where I'll focus on things like game play.

Controls are included in the project. Just hold down left-control to view them.

http://www.mediafire.com/download/vlgbxzch6rebwq0/SailboatTest-15-12-2013_20131215191534.zip

Thanks to everyone for their patience,

George.
why not add a graphics settings so other peoples system will run it. because my system is old but not to old.but of course my rig set up would probably would'v been considered Hi-end back in the day.
motherboard: asus maximus 2 formula
CPU: intel core 2 quad q9650 3.0GHz
Ram: 8GB 800MHz
Graphics card: Nvidia Geforce gt 630 2GB
OS: Windows 7

and you know a depth blur would be nice to have but you would need to have to modify the blur script and use the chasecam and a skinmesh as a refrence point for the depth blur to start/end.
« Last Edit: May 03, 2014, 01:16:37 PM by dogtorque »
I be trippin!
« Reply #82 on: May 05, 2014, 03:35:27 AM »
Thanks dogtorque, I'm glad you like the graphics  ;D. The game is running fine on my system which has worse specs than what some people have posted, including yours. This clearly isn't an issue of the graphics requirements being to high for everyone's systems. Something else is going on which I haven't been able to work out.

Anyway, sorry for the lack of replies to your guys posts. Law school is taking up a lot of my time at the moment   >:(. I appreciate your guys replies. I make sure to read them and take your advice on board, even if I can't reply to them all.

Cheers,

G
« Reply #83 on: May 11, 2014, 05:44:20 PM »
I did a little test:  :D

22 islands
Each has 40720 polys

any slowdown or falls.

Photo:



Link: http://s2.subirimagenes.com/otros/8909859test22island.jpg
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