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Author Topic: My Sailing Ship Model  (Read 648 times)

« on: September 27, 2013, 09:15:40 PM »
Hey guys, I'm working on a project atm which involves sailing around various islands, collecting food, treasure and supplies (more info here http://www.3drad.com/forum/index.php?topic=10495.0).

I'm not very experienced when it comes to modelling, and this is my first fairly-detailed model. I just want to know what others think of my efforts. Thanks for any feedback people can give  :)

PS: the Fragmotion facecount is 8884. Is this too high?
« Last Edit: September 27, 2013, 09:42:58 PM by georgio123 »

Krewmember

« Reply #1 on: September 27, 2013, 11:01:37 PM »
I think it looks good.
« Reply #2 on: September 28, 2013, 02:41:26 AM »
The ships looks nice, good job.

PS: the Fragmotion facecount is 8884. Is this too high?

 :-\
Yeah, I think it's a little high. Especially if you plan on creating quite a large game.

EDIT: Could you post an edged faces screenshot?
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #3 on: September 28, 2013, 03:34:10 PM »
@ Krewmember: Thanks!

@ Robertoo: Thanks for the feedback. Here's some edged faces screenshots of the model for your viewing pleasure.

Just looking at it now, I suppose there's a few areas in the model which I could replace with a better texture instead of a detailed mesh. I could also get away with the sails containing a few less polygons.

How low-poly should I aim for btw, assuming that this is intended to be one of the more highly detailed objects in my project? Other stuff (enemy boats and most islands) would be less detailed.
« Reply #4 on: September 28, 2013, 04:49:53 PM »
How low-poly should I aim for btw, assuming that this is intended to be one of the more highly detailed objects in my project?

That's always a very difficult question. I suppose you should go as low as possible, as long as you don't lose any actual quality.

I think you should be able to bring the polycount down to about 6000, 7000 tops. Just remember, less is more.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #5 on: September 28, 2013, 04:57:23 PM »
Fair enough. Between 6-7k polys should be achievable (fingers crossed!). I'll see what I can do.
« Reply #6 on: October 02, 2013, 12:16:15 AM »
I've reduced the polycount to 6866, and changed the textures slightly.

« Reply #7 on: October 02, 2013, 05:45:44 AM »
Looking very nicely.

Question, what do the ropes and the ropey things on the side consist of? Flat planes with textures are individual meshes?
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #8 on: October 02, 2013, 09:13:21 AM »
if that's supposed to be low poly... then i think 6K is wayyyyyyy toooooooooooo  high....

take a look at 


this model is 65456 vertices, with 41941 polys...   and it's showing a whole lot more detail than the one above...   an interior is also modeled and part of the poly count...

you should be able to cut the poly count of your model in half easily...

--Mike

Krewmember

« Reply #9 on: October 02, 2013, 10:36:59 AM »
My ship model is at 541 verts so far.
« Reply #10 on: October 02, 2013, 02:54:25 PM »
Quote
Question, what do the ropes and the ropey things on the side consist of? Flat planes with textures are individual meshes?

They mostly consist of individual flat meshes. I guess it wouldn't be hard to replace them with a single texture with a transparency layer, and then just muck around with the shader settings so it worked nicely.

Quote
if that's supposed to be low poly... then i think 6K is wayyyyyyy toooooooooooo  high....

Hmm... yea.

However, I don't know if I'll be doing too much more to the model though. Krewmember has already offered to make me a low poly ship model for the project, and it's looking pretty awesome so far. I'm probably going to be using that over my own one, and start focusing on other aspects of the project.

I may still tinker with this model in the future, just not right now.

Thanks to everyone who offered advice and feedback.

Also, here's the model in case anyone would like to find a use for it...
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