Topic: ARCHITECTURE
one of my favorite games was he original Medal Of Honor...
the action and gameplay was cool, but more intriguing to me was the first person perspective set in a richly modeled virtual world, with buildings that you could walk into and explore... a full virtual reality experience which went a loooooong way to immersing the player into the game...
i've not seen too many 3DRAD projects where this level of immersion exists... where you can walk into a building and move around like in real life...
so... with this question in mind, i'm embarking on a series of CAN 3DRAD DO THIS TOO? threads across the different forums...
mainly to help organize and document my workflow (since i haven't done any of these so far), i decided to start a thread on this for anyone who might be interested to chime in with questions and comments...
the first one will be this one in the Artist's Discussion Forum, and will address the question, can 3DRAD create a virtual building where the player can run around in first person...
first, as with every project, you need a plan...
1- you need a first person player... Rad gives us one (firstperson cam object) so i can use that or use a custom made first person player object...
2- you need a building... a realistic building that players can walk around in... so, since i don't have one, and since this is a key component of the virtual immersion thing i mentioned above, the next step is to build one...
i decided to build a multi floor walk up for my project... i don't have every aspect of what it will eventually look like, but the basics will be a 4 story walk up apartment building... something like a NY brownstone...
it'll have to have a rigidbody underpinning... so that's first thing to make... here we go...
plus about an hour... the rigidbody takes shape...
--Mike
one of my favorite games was he original Medal Of Honor...
the action and gameplay was cool, but more intriguing to me was the first person perspective set in a richly modeled virtual world, with buildings that you could walk into and explore... a full virtual reality experience which went a loooooong way to immersing the player into the game...
i've not seen too many 3DRAD projects where this level of immersion exists... where you can walk into a building and move around like in real life...
so... with this question in mind, i'm embarking on a series of CAN 3DRAD DO THIS TOO? threads across the different forums...
mainly to help organize and document my workflow (since i haven't done any of these so far), i decided to start a thread on this for anyone who might be interested to chime in with questions and comments...
the first one will be this one in the Artist's Discussion Forum, and will address the question, can 3DRAD create a virtual building where the player can run around in first person...
first, as with every project, you need a plan...
1- you need a first person player... Rad gives us one (firstperson cam object) so i can use that or use a custom made first person player object...
2- you need a building... a realistic building that players can walk around in... so, since i don't have one, and since this is a key component of the virtual immersion thing i mentioned above, the next step is to build one...
i decided to build a multi floor walk up for my project... i don't have every aspect of what it will eventually look like, but the basics will be a 4 story walk up apartment building... something like a NY brownstone...
it'll have to have a rigidbody underpinning... so that's first thing to make... here we go...
plus about an hour... the rigidbody takes shape...
--Mike