i had a lil time to work on the project today... fixed the doors thing and discovered some more issues i hadn't anticipated...
here's what it looks like with the point light shader applied (still using placeholder graphics)...
i used imposter script to make the other floors, but immediately saw that the first floor had an additional door (entrance) that floors 2 thru 4 don't...
also, the shader light didn't paint the imposters like i thought they would... they're all being affected by the single light on the first floor....
so it looks like imposters are out if i want the lighting is gonna be different on every floor...
oh well
anyway...
overall, it's not that bad... a lil more work than expected, but the results look promising... from the inside i can see how this looks like you're actually in a building...
note: there sunlight object is set to black... there are no point lights in scene, the lighting is done by the shader... the meshes are one sided only... should help performance a bit...
--Mike
here's what it looks like with the point light shader applied (still using placeholder graphics)...
i used imposter script to make the other floors, but immediately saw that the first floor had an additional door (entrance) that floors 2 thru 4 don't...
also, the shader light didn't paint the imposters like i thought they would... they're all being affected by the single light on the first floor....
so it looks like imposters are out if i want the lighting is gonna be different on every floor...
oh well
anyway...
overall, it's not that bad... a lil more work than expected, but the results look promising... from the inside i can see how this looks like you're actually in a building...
note: there sunlight object is set to black... there are no point lights in scene, the lighting is done by the shader... the meshes are one sided only... should help performance a bit...
--Mike