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Author Topic: Line Masters tracker topic  (Read 2183 times)

« on: July 24, 2013, 07:29:55 PM »
We will start with screenshots of a test level I'm working on.

Build 9 is just the race, but new features have been added and it is stable now:
https://www.dropbox.com/s/aqg0iiy7pen74tr/LMR_Build9.rar

Build 7 is here (alpha build 1).  This version is packed with bugs, inconsistencies, and missing content, but it works and will save your overall progress.  Even though you can unlock new races only the first race exists.  If you try to start the second race the game will close  Full screen mode has no mouse pointer...  Up to accleerate, left/right arrows to steer, space to boost (after 1 lap has been completed).
https://www.dropbox.com/s/tlj1pgxsk1uvkax/LM_Build_pre_alpha1.rar

Build 6 is here:  this one shows more features that will be in the full game
https://www.dropbox.com/s/po84jil4q32qvc6/LM_Build_Aplha_6_.rar

Build 3 available: left and right to turn, up to boost
http://www.mediafire.com/?3jbl82agn6xyazg

I give you, the first iteration of the Sleditor:
https://www.dropbox.com/s/xzetmh12gtfyde2/sleditorBuild4_20130824215514.rar
« Last Edit: November 05, 2013, 01:18:25 PM by Sorvius »
« Reply #1 on: July 25, 2013, 12:31:42 AM »
Very nice!! Cant wait to see this continue :)
« Reply #2 on: July 25, 2013, 12:31:57 AM »
Looks to be coming along very nicely Sorvius - keep up the good work.  8)
« Reply #3 on: July 25, 2013, 02:06:37 AM »
Thanks Grim.  I know these are mostly of the same thing, and theres much to be added, but this test level will be available for download and play very soon so you can get a feel for what this game will be like.  I'm already having fun playing it while I edit :D
« Reply #4 on: July 25, 2013, 02:20:40 AM »
Yeah, looking very nicely. Keep it up.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #5 on: July 25, 2013, 10:11:01 AM »
You guys realize if I get this all to work, we're all going to be very rich, right?
« Reply #6 on: July 25, 2013, 11:21:20 AM »
looks nice... is this a 3DRAD project?
« Reply #7 on: July 25, 2013, 04:36:42 PM »
This is 100% 3D rad
« Reply #8 on: July 26, 2013, 07:04:44 AM »
100%...

the reason i asked was the skybox...
looks like one i from A3 (Acknex)...

--Mike
« Reply #9 on: July 26, 2013, 09:22:45 AM »
You asked me if it was a 3d rad project.  I am making it entirely in 3d rad.  I assume that means its a 3d rad project.

Obviously you can't make graphics in 3d rad, and I refuse to use anything default graphics, but I check all sources of the ones I DO use to make sure I'm not stealing and if allowed that I give credit where its due.  When it comes time to sell the game, I'll have 100% custom graphics in there as well, the skybox is for conceptual purposes, sheesh....
« Reply #10 on: July 26, 2013, 10:46:12 AM »
I believe Acknex A3 is a different game creation engine (ie not 3DRad) hence Mike's comments, I don't think he was think along the lines you've assumed  ;)
« Reply #11 on: July 26, 2013, 11:30:52 AM »
Even so, I only think that because I'm trying to run an ethical show here. :)

I guess I took it that way because I was posting this in a 3D RAD forum under a topic about 3D RAD projects.  Sorry for the confusion?
« Last Edit: July 26, 2013, 11:32:32 AM by Sorvius »
« Reply #12 on: July 26, 2013, 11:57:33 AM »
But we know sometimes people don't follow the guidelines and many people are really not ethical, don't take it to heart.
Games looking good so far, I played with a very similar idea a while back, always got too jerky on the curves due to my lack of smooth modelling skills at the time!
« Reply #13 on: July 26, 2013, 12:05:22 PM »
One thing I found is while you have to watch your poly count for performance reasons, you can make the collision model super detailed and the physics seem to work better.  If I could make a rigid body object move like a car and not drift to the left and right i'd be set.
« Reply #14 on: July 26, 2013, 04:25:46 PM »
I used a trailing rigid body with a bit more friction than the front rigid body when I tried, that combined with a bit of damping seemed to make it follow the correct path without drifting, if I remember correctly which I probably don't ::)
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