We're talking about 2 different limits here.
I found this the hard way as well and maybe I'm doing it wrong, but the script wouldn't show any objects in the list above 2,000, and , 90 * 22 = 1980, so I think Cypermethrin is right. As for the actual objects list, I guess it depends on what those objects actually are. The Sleditor is comprised mostly of sprites and I haven't had any lag issues (then again the list is only about 110 items currently but will expand if I try to add more stuff to it). The demo isn't even out the door and I'm already having to optimize code. Ah the joys of game development xD
Thanks guys,
-Sorv
I found this the hard way as well and maybe I'm doing it wrong, but the script wouldn't show any objects in the list above 2,000, and , 90 * 22 = 1980, so I think Cypermethrin is right. As for the actual objects list, I guess it depends on what those objects actually are. The Sleditor is comprised mostly of sprites and I haven't had any lag issues (then again the list is only about 110 items currently but will expand if I try to add more stuff to it). The demo isn't even out the door and I'm already having to optimize code. Ah the joys of game development xD
Thanks guys,
-Sorv