I Figured out how to jump in FPS games...
See it, i have uploaded example...
See it, i have uploaded example...
The 3DRad community can be found at classdev.net.
I've tried so many times to make a jump for the CamFirstPerson, but I've never done it. Maybe you could try making the EventOnInput stop until the camera touches the ground, to keep him from jumping forever.Thanks man, i didn't knew that he can jump infinitely! Thanks, i will try repairing it!
I've been using the non-scripted method of timers for cam1stperson jumps in my games for a while now, and it works fine.Duh!!! That's exactly wat I communicated!!!! ....only that I actually game a demo!!!!
Very clever, but I found a bug... stand on a big hill.. jump off it and hold down the jump button.. you jump again whilest still in thr air.Hmmm....perhaps we should use an event on contact for that....
Another way you could do it is using an event on contact.Ahh!!!! Just what i was thinking
Have it so the input event stops untill the player has contact with the ground.
I have no clue as to if this works, but is it possible to do this with an event on contact? Maybe if the player is in contact bounds with the terrain then you can jump, and when you are in the air, you cannot re-jump. Thus removing the need to use EventTimers and Scripts?You got a point will check it out......
Gonna try to make a project.
Ok, it's done. You can add double jump and edit the jump height. Just edit the Velocity and EOC.