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I have no clue as to if this works, but is it possible to do this with an event on contact? Maybe if the player is in contact bounds with the terrain then you can jump, and when you are in the air, you cannot re-jump. Thus removing the need to use EventTimers and Scripts?
Gonna try to make a project.
Ok, it's done. You can add double jump and edit the jump height. Just edit the Velocity and EOC.
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