I said 15 days back: "some time thinking about any global showroom for any car model (but could be any vehicle or what you like also), which could be useful as a part of any other user game also"...
... and it seems, it is here!
status: The virtual car presentation allows you to put your own car in the garage, also merge this showroom with your own games.
see also: Virtual Showroom (Marcos LM600 car)
The simple "Lucky Seven Steps" GoogleSketchup to Showroom car import Guide here.
Download links
Car Showroom which can be merged with 3drad 6.50 user made games
my_car_showroom_650.zip (cca 16 MB)
Car Showroom which can be merged with 3drad 7.19 user made games
my_car_showroom_719.zip (cca 18 MB)
Car Showroom which can be merged with 3drad 7.22 user made games
my_car_showroom_722.zip (cca 18 MB)
Car Showroom Windows screensaver
my_car_showroom_scr.zip (cca 18 MB)
For more, please see the Readme.txt, included in each package. Sample:
... and it seems, it is here!
status: The virtual car presentation allows you to put your own car in the garage, also merge this showroom with your own games.
see also: Virtual Showroom (Marcos LM600 car)
The simple "Lucky Seven Steps" GoogleSketchup to Showroom car import Guide here.
Download links
Car Showroom which can be merged with 3drad 6.50 user made games
my_car_showroom_650.zip (cca 16 MB)
Car Showroom which can be merged with 3drad 7.19 user made games
my_car_showroom_719.zip (cca 18 MB)
Car Showroom which can be merged with 3drad 7.22 user made games
my_car_showroom_722.zip (cca 18 MB)
Car Showroom Windows screensaver
my_car_showroom_scr.zip (cca 18 MB)
For more, please see the Readme.txt, included in each package. Sample:
Code: [Select]
Virtual Car Showroom and "Screensaver"
-------------------------------------
Version: 1.0
3Drad project: BorekS ([email protected])
2D/3D art (showroom): BorekS
Special thanks to: TomSkylark ([email protected]) for the car model, Robertoo Molvadoo for the CarName text loader feature and the time guided camera / zoom script logic.
Background music: Dan-O at DanoSongs.com
FOREWORD
--------
This virtual car presentation allows you to put your own car in the garage, also merge this showroom with your own games *).
* Note: you can use some parts of this add-on in the unchandged design form only. For more see PART I. and PART III. article.
PART I. What you can change?
----------------------------
1) The complete car model
Just replace the car model parts with your own model (direct *.x files).
For more see "3DRad_res\objects\SkinMesh\data\" folder.
There you can replace the 000_mesh.x files for "_car_body", "_car_interior", "_car_wheels", "_car_windows"
Note:
If you need to hide some of the of the car parts, replace the needed 000_mesh.x file with the one from "_car_dummy_object" folder.
The car model (all parts) needs to be world axis centered, where the car with wheels must be placed "on the surface", just like in the showroom floor.
2) The shadow map
If you need for your vehicle own, different car shadow, you can repaint it with template and rewrite the default texture file.
For more see "3DRad_res\objects\SkinMesh\data\_showroom_floor_shadows" folder.
There are two layered template sources: *.PSD (PhotoShop) and *.PDN (Paint.NET) file format.
Choose, which template format better fits to your paint editor.
The "showroom_floor_shadow.png" file is the default texture file.
3) The car name label
If you need for your new showroom vehicle an own car name title, you have to rewrite a small text file in the car showroom root folder
(same, where the game exe file also is), just look for "CarName.txt" file, open it, rewrite the second row in the text file and run the showroom again.
Default is set the white showroom text "Skylark Stinger Fastback 1965".
4) The background music
If you need to change the background music sound, just replace the sound file.
For more see "3DRad_res\objects\SoundEffect\data\" folder.
There is a "showroom_music.ogg" file.
The audio file should be 44100 Hz, mono *.OGG format.
5) The camera transition color ("Screensaver" mode)
If you need to change the background camera transition color, just replace (reaint) the sprite file.
For more see "3DRad_res\objects\Sprite\data\" folder.
There is a "_showroom_transition.png" file.
The picture is loaded as full screen transition effect, so can have any size.
PART II. How to add the showroom add-on to my own 3Drad game?
-------------------------------------------------------------
The goal is to merge the showroom add-on with your stuff, where the game exe file will load one project linked with some event to a second project.
A) Showroom loading as first part of your game
Make your own game poject and name it "my_game.3dr".
Compile it (name it, as you wish).
Copy (merge) your complete compiled game file structure with the showroom file structure, skip older files, if the procedure will ask.
Run the old good showroom or screensaver exe from the merged thing.
Now, if you hit Enter in the showroom, ExitFade will start and loads your game.
B) Showroom loading as second part of your game
Make your own game poject and add there an ExitFade + EventOnInput object, set properities, where the name of the loading project will be "my_showroom" or "my_screensaver".
Compile it (name it, as you wish).
Copy (merge) your complete game file structure with the showroom file structure, skip older files, if the procedure will ask.
Run your game exe from the merged thing.
Now, if you activate the ExitFade in your game, it will start loading the showroom add-on.
PART III. What is not allowed (Property and restrictions)
---------------------------------------------------------
The package is property of development members. It is protected by the copyright agreements and the laws for protection of intellectual property.
Any offence against these rights can result in civil or criminal charges.
* It is not allowed modify or convert the default Skylark car parts (.x files and textures) in this package, also also use such way changed the stuff any way into any other games, 3d projects etc., without permissions. You can change the car parts with your own 3d model only, for more see the PART I. article.
* It is not allowed modify or convert the default showroom / garage car parts (.x files, textures) in this package, also use such way changed the stuff any way into any other games, 3d projects etc., without permissions (except the stuff mentioned in the PART I. article). You can use the showroow / garage car parts in your games, 3d projects etc. just as is, only.
* It is not allowed to use, modify or convert the default showroom graphical layout (sprites) in this package, also use such way changed the stuff any way into any other games, 3d projects etc., without permissions (except the stuff mentioned in the PART I. article). You can use the showroom graphical layout in your games, 3d projects etc. just as is, only.