the problems...
there are manyu...
1- i can't rig a model to save my life in either fragmotion or pacemaker...
2- i can't seem to get decent character movements in either...
3- FBF animations seem to be slowing RAD down a lot... especially if you have lots of frames or lots of FBF objects...
4- FBF animated objects seem to take a lot longer (depending on the number of frames in the object) to load than bone based objects... with boned animated objects you're not loading many copies of the same mesh, just one...
the solution...
simple... don't use fraggy or pacemaker and don't use FBF animations...
the answer to my prayers...
TrueSpace...
with Trusepace i can make animations using the KeyFrame Editor (just like stop motion animation used by claymation artists), and when i save em the bones are created with the animations...
when imported into rad, they act just like bone based animations...
i just discovered this when trying to figure out why the destructibles in the tank demo slowed rad down so much... this should solve the problem... i hope...
--Mike
there are manyu...
1- i can't rig a model to save my life in either fragmotion or pacemaker...
2- i can't seem to get decent character movements in either...
3- FBF animations seem to be slowing RAD down a lot... especially if you have lots of frames or lots of FBF objects...
4- FBF animated objects seem to take a lot longer (depending on the number of frames in the object) to load than bone based objects... with boned animated objects you're not loading many copies of the same mesh, just one...
the solution...
simple... don't use fraggy or pacemaker and don't use FBF animations...
the answer to my prayers...
TrueSpace...
with Trusepace i can make animations using the KeyFrame Editor (just like stop motion animation used by claymation artists), and when i save em the bones are created with the animations...
when imported into rad, they act just like bone based animations...
i just discovered this when trying to figure out why the destructibles in the tank demo slowed rad down so much... this should solve the problem... i hope...
--Mike