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Author Topic: Mafia Rivals I [FINISHED]  (Read 6732 times)

« Reply #30 on: April 14, 2012, 05:00:04 AM »
How is it NOT a game? It's got levels and unlockables and everything!

Just take a look at the loading screen. Does it look like a serious game to you?
You didn't use any real models.
There is even an endless dept below the highway.

There's a lot more stuff like this.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #31 on: April 14, 2012, 11:52:05 AM »
Thats why theres a version tag.

Do you see a version tag on MW3 or something?? No.

They are all finished.

And I asked for COMMENTS ABOUT THE GAME, not COMMENTS ABOUT THE GAME NOT BEING FINISHED BECAUSE, WELL, THATS OBVIOUS.
« Reply #32 on: April 14, 2012, 12:15:18 PM »
And I asked for COMMENTS ABOUT THE GAME, not COMMENTS ABOUT THE GAME NOT BEING FINISHED BECAUSE, WELL, THATS OBVIOUS.

Easy there.
You asked for comments. I explained you why I didn't give any 'game comments', this might be the same reason why others don't comment.

I practically told you you were waiting for a cancelled bus. That's good thing, right?
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #33 on: April 14, 2012, 05:09:41 PM »
Will somebody give their opinion of the 'game'? Like how I can improve it to be a finished 'game? Or what?
« Reply #34 on: April 14, 2012, 10:17:33 PM »
Do you see a version tag on MW3 or something?? No.
Actually (can't remember, haven't played it in a while) I believe somewhere in the menus there's a number that represents version number. Like at the top right or something.

As for the game, looks pretty good.  A few things like having some scenery where the cars are coming from would probably help it

Currently using 7.22

GTGwalkthroughs

« Reply #35 on: April 15, 2012, 08:27:40 AM »
I like the game, it is very nice!
« Reply #36 on: April 15, 2012, 01:52:22 PM »
Quote
A few things like having some scenery where the cars are coming from would probably help it

Yeah, I tried to incorporate that into the final level, nice idea, I'll try and put that into consideration.

Quote
I like the game, it is very nice!

Thanks, I appreciate it, its the first game I haven't quit on (yet :P)

GTGwalkthroughs

« Reply #37 on: April 16, 2012, 10:12:55 AM »
Why will you quit on this game?
« Reply #38 on: April 17, 2012, 06:07:02 PM »
I was 'jk'ing

GTGwalkthroughs

« Reply #39 on: April 18, 2012, 06:26:48 AM »
Oh, okay. Can I help you with the game?
« Reply #40 on: May 12, 2012, 11:22:25 AM »
Sorry for the late reply but sure what do u want to do?
« Reply #41 on: June 04, 2012, 02:24:23 PM »
I've updated this, so read the message guys!
It's as good as finished now, so have fun peoples!!! ;D
« Reply #42 on: June 05, 2012, 01:46:11 AM »
-The only 3D Rad game I know that has weapons that can all be carried at once,
and can be switched out properly

- My first completely completed game made with 3D Rad!
(The first is here: http://dl.dropbox.com/u/72383159/Intergalactic%20Conqueror.exe)

Hum. I feel slighly offended.

Finished game: http://www.3drad.com/forum/index.php?topic=6676.msg53809#msg53809

Smooth weapon changing system: http://www.3drad.com/forum/index.php?topic=6676.msg76016#msg76016

I'm at school right now, but I will try this when I get home.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #43 on: June 05, 2012, 08:55:59 PM »
Quote
Hum. I feel slighly offended.
Why? Does your game have multiple weapons?
I said it was the first COMPLETED game I KNEW. Geesh.
I know, I don't get around much.
I'll revise it if it will put some ice cream on your emply cone :I
« Reply #44 on: June 06, 2012, 10:04:52 AM »
Darn, always the same. I read this at school, so the topic was marked as read. I forgot about it. I'll be trying it now.

I was joking about the offended part. And yes, I created a multiple weapon system, but it's not in the finished version. I was/am bussy with a campaign mode, if it will be ever finished, this one will include it.

Quote
I'll revise it if it will put some ice cream on your emply cone

??? Please don't so highly of yourself and so low about me.

I don't mean to make an enemy out of you, really. So please don't try to say something mean back.


Okay, enough about that. Your game.

The previous time I gave my opinion, you didn't seem to appreciate it. Do want my opinion now?

Anyway, about the first game mode. The controls are awful. Just wondering, why did you choose them? It's very unusual.
I didn't see anything about weapon changing. When I pressed 1, 2 or 3 nothing happened. And the player doesn't seem to shoot where he aims. That makes the cars very hard to hit.
And you can just shoot through the wall.
When you die you got back to the menu, that seems a bit unnecessary. Why not just restart the same project?

About the menu, well, I would prefer a more professional look, but this is your choose. Do what you want. Loading time seems a little high for a simple menu.

And the campaign mode, without any pictures the voice seems a little weird. Controls are okay in this project. But it's annoying that you get and inflict damage simply by touching the enemy car, while it's seems more logical that this only happens when you bash into each other.
And why do you have separate projects for the levels, when they are exactly the same? Seems like unnecessary waiting.
And like before, it's a little annoying that there is a separated project for the score page. I mean, why?


Well, I hope you don't get mad and start posting pictures of hamburgers again!  :D  I have no mean intentions, I come in peace.  ;)
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
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