Darn, always the same. I read this at school, so the topic was marked as read. I forgot about it. I'll be trying it now.
I was joking about the offended part. And yes, I created a multiple weapon system, but it's not in the finished version. I was/am bussy with a campaign mode, if it will be ever finished, this one will include it.
I'll revise it if it will put some ice cream on your emply cone
Please don't so highly of yourself and so low about me.
I don't mean to make an enemy out of you, really. So please don't try to say something mean back.
Okay, enough about that. Your game.
The previous time I gave my opinion, you didn't seem to appreciate it. Do want my opinion now?
Anyway, about the first game mode. The controls are awful. Just wondering, why did you choose them? It's very unusual.
I didn't see anything about weapon changing. When I pressed 1, 2 or 3 nothing happened. And the player doesn't seem to shoot where he aims. That makes the cars very hard to hit.
And you can just shoot through the wall.
When you die you got back to the menu, that seems a bit unnecessary. Why not just restart the same project?
About the menu, well, I would prefer a more professional look, but this is your choose. Do what you want. Loading time seems a little high for a simple menu.
And the campaign mode, without any pictures the voice seems a little weird. Controls are okay in this project. But it's annoying that you get and inflict damage simply by touching the enemy car, while it's seems more logical that this only happens when you bash into each other.
And why do you have separate projects for the levels, when they are exactly the same? Seems like unnecessary waiting.
And like before, it's a little annoying that there is a separated project for the score page. I mean, why?
Well, I hope you don't get mad and start posting pictures of hamburgers again!
I have no mean intentions, I come in peace.