some time ago I was modeling a race track and bumped into a little problem, suddenly a guardrails model hunted my framerate very badly. it wasnt a highpoly model and it's texture wasnt big either, in fact... I could put a BIG tree with 10 times the amount of polys and framerate was better.
solution apparantly wasnt found and the thing really drove me nuts.
http://www.3drad.com/forum/index.php?topic=2702.0
now, I faced the same problem with some scenery model.
only this time I found the root of the problem.
I saw that not only 3drad had problems displaying my model, but framerate was affected in mview too, so obviusly the problem was the model. but what?!
suddenly I figured it out, even being just one model (or to put it better, just one .x file), it was a model compose by several different objects that I selected and exported as a whole using 3dsmax.
so, I opened 3dsmax, and using the attach option in the edit mesh modifier, merged all the objects into a single mesh.
and bingo!, framerate raised from the dead.
TIP: make sure your model is composed by a single object (in the modeling program, not a single skinmesh object in 3drad), no matter how many different objects you used to make your things in the modeling program.
looking at the thread I link at the begining of this one, I believe people was trying to tell me this all the time but I just didnt catch it.
now:
is there a better (automatic or performace wiser) method to solve this that attach every mesh in the modeling program?
I tried mview now but if I open the .x file that I saved a lot of different objects all together in the modeling program, I can only select each object one by one, how can I merge them all?
any other thoughts on this?
solution apparantly wasnt found and the thing really drove me nuts.
http://www.3drad.com/forum/index.php?topic=2702.0
now, I faced the same problem with some scenery model.
only this time I found the root of the problem.
I saw that not only 3drad had problems displaying my model, but framerate was affected in mview too, so obviusly the problem was the model. but what?!
suddenly I figured it out, even being just one model (or to put it better, just one .x file), it was a model compose by several different objects that I selected and exported as a whole using 3dsmax.
so, I opened 3dsmax, and using the attach option in the edit mesh modifier, merged all the objects into a single mesh.
and bingo!, framerate raised from the dead.
TIP: make sure your model is composed by a single object (in the modeling program, not a single skinmesh object in 3drad), no matter how many different objects you used to make your things in the modeling program.
looking at the thread I link at the begining of this one, I believe people was trying to tell me this all the time but I just didnt catch it.
now:
is there a better (automatic or performace wiser) method to solve this that attach every mesh in the modeling program?
I tried mview now but if I open the .x file that I saved a lot of different objects all together in the modeling program, I can only select each object one by one, how can I merge them all?
any other thoughts on this?