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Author Topic: Terrain Shader Editor (in progress)  (Read 10974 times)

« Reply #45 on: January 18, 2010, 04:32:04 AM »
looking great shadmar!
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #46 on: January 27, 2010, 02:59:12 PM »
Any news on the next version of this shadmar?

It looks incredibly impressive but really needs the slope based texturing to create realistic terrain. Will there be the option of combining slope based and height based?

Keep up the good work!
« Reply #47 on: January 27, 2010, 03:34:17 PM »
Hi
The next version will have height and slope yes, also fogheight and a road alpha map.
Also the cam navigation needs some work. I was hoping to include a car to drive in the editor too (but requires the user to load .pol/.ply files to get collision).

Not sure when its done, but at the start of feb maybe.
« Reply #48 on: January 27, 2010, 06:23:19 PM »
I wouldn't worry too much about the navigation!  It's good enough. Cool, should be a good february for 3drad then!
« Reply #49 on: January 30, 2010, 03:51:45 AM »
Testing low fogheight :



« Reply #50 on: January 30, 2010, 06:58:53 AM »
Looking better by the second! :o
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6
« Reply #51 on: January 30, 2010, 04:40:19 PM »
I second that. Stop teasing us and get it released!!!
« Reply #52 on: January 31, 2010, 12:55:39 AM »
looks great! :) is it possible to match the fog for an in game character?
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #53 on: January 31, 2010, 01:14:52 AM »
It should work linked to the fogobject for fogStart,fogEnd and fogColor, and you could just pass the variable in the script/shader for the fogHeight. (or all of them).
« Reply #54 on: January 31, 2010, 02:15:04 AM »
sounds like it would work, cool!
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #55 on: February 06, 2010, 01:52:14 AM »
Is it done yet????
I've turned into a little kid!
« Reply #56 on: February 07, 2010, 02:52:39 AM »
Soon..
Have some small issues, im trying to work out :)
« Reply #57 on: February 09, 2010, 07:14:37 AM »
I think I will be done friday or saturday, I'm ramping some final testing.
If anyone have some good textures or terrain meshes I could test, I'd be happy.

1. Looking for test terrain meshes, no more than 64k polys
2. Tileable ground textures 256x256 or 512x512 for grass, mountain, sand , snow and road.
« Reply #58 on: February 09, 2010, 11:19:29 AM »
Here you go:

2 of each so you can choose your favourite. All with normal maps. From filterforge.
Let me know if there are any problems.
« Reply #59 on: February 09, 2010, 01:48:23 PM »
I don't have any textures that I can give, but if you need, I can make any image you find seamless.
I would check out cgtextures and see what you can find there. The fog thing is so cool Btw :)
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