I've been working on terrain texture splatting and after playing around with the heightmap shader, I started working on a general terrain shader.
Features I will (try) to include is :
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1. 4 base textures splatted based on heights. (sand,grass,rock,snow) you can ofcource change this.
2. (slider) Adjustable blending, blend as much as you want.
3. (slider) Adjustable heights on all base textures.
4. (slider) Adustable thickness (how wide is the rock belt)
5. (slider) Adjustable UV repetitions. (makes everything look good up close)
6. (slider) Adjustable specular lighting
7. (slider) Adjustable normalmapping (not started yet..)
8. Export shader settings to use with a terrain shader plugin.
Here is a early shot :
Features I will (try) to include is :
-------------------------------------
1. 4 base textures splatted based on heights. (sand,grass,rock,snow) you can ofcource change this.
2. (slider) Adjustable blending, blend as much as you want.
3. (slider) Adjustable heights on all base textures.
4. (slider) Adustable thickness (how wide is the rock belt)
5. (slider) Adjustable UV repetitions. (makes everything look good up close)
6. (slider) Adjustable specular lighting
7. (slider) Adjustable normalmapping (not started yet..)
8. Export shader settings to use with a terrain shader plugin.
Here is a early shot :