i`m not good modeler when i try to create a car its the most worst thing in the world but how to disable the shadows?...
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Author Topic: RadImp v0.9 - imports fast to 3d Rad (all dirtywork is done) (Read 47181 times)
read the Help.file for skinmesh objects... you gotta do a lil bit of work and not expect someone to tell you everything...
the info you need is in there...
if you still can't figure it out, then come back and say so... but at least try to figure out something on your own... really, you gotta get into the habit of searching for the answers to your questions before you just toss up your hands and ask people...
the forum is here to help when you have an problem... but it assumes that you've done a little part of the work...
--Mike
the info you need is in there...
if you still can't figure it out, then come back and say so... but at least try to figure out something on your own... really, you gotta get into the habit of searching for the answers to your questions before you just toss up your hands and ask people...
the forum is here to help when you have an problem... but it assumes that you've done a little part of the work...
--Mike
but how to disable the shadows?...
Delete the file 000_shadowb.x in the skinmesh folder.
Then you can try to make a shadow caster that works. (A 5-series BMW is not the most complicated shape after all, and its static)
So you could just use the car you already have and pull up a simple square-shaped replica of it.
now that you've spoonfed him the answer him... he'll never have any motivation to try and figure out anything else here by himself...
that was something he could've easily found if he took 2 seconds to read the skinmesh help file...
you didn't help him...
--Mike
that was something he could've easily found if he took 2 seconds to read the skinmesh help file...
you didn't help him...
--Mike