How do I import Physx Dynamic Rigidbodies?
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- RadImp v0.9 - imports fast to 3d Rad (all dirtywork is done)
Author Topic: RadImp v0.9 - imports fast to 3d Rad (all dirtywork is done) (Read 47181 times)
Andi
jestermon
How do I import Physx Dynamic Rigidbodies?Make your closed hull mesh
Copy it to your Radimp import directory - See other radimp posts for details.
Select your model in the list in Radimp
Under Menu option "3DRad import", select "Import Rigidbody - Dynamic"
Once the RB has been installed, Open 3D RAD 7.x not 6.x
Add a rgidbody in your project
Double-click on the RB in the object list to open a dialog
Click the change button in the RB dialog
Select the newly imported RB (It may have a radimp icon)
Wait for the RB to load into 3D Rad - it may take some time
~~And there you have your RB - 3D Rad makes all the other files needed~~
put your .x and image files into a new directory called "import" in the 3drad root. The radimp files need to be in the 3drad root too. Next run radimp and select the files you wish to import from the list. Next choose what the files need to be in the upper toolbar.
3drad doesn't support tga textures, so they wouldn't load anyway. (feel free to correct me if i'm wrong)
11Dogs
When I download V9, it tells me it has a virus!!
What tells you... does 'it' just say it was an unverified signiture? I'm not the greatest at technical guessing games.
jestermon
When I download V9, it tells me it has a virus!!
There have been many posts on this subject.
Radimp is written with AutoIt. AutiIt is a macro progamming system than can control the mouse and keyboard, and that code inside the engine is seen ONLY by Norton, as a virus. Radimp has no viruses.
looks like a mode you imported from either the warehouse, or somewhere else...
since it's not yours, and since (judging from the pic) there's going to be a lot of fixing to do, i don't think you'll be able to fix it...
you're gonna need to move around and correct a lot of orphaned vertices, and since that'll probably mesh up the model i'd go another route...
either make your own model...
or...
try and make your own shadow volume model... it doesn't have to be exactly identical to the original... just close enough and simple so that the shadow will look like the original...
or...
use a blob type approach like the default Andro mesh does...
or forget the shadows altogether for this model...
this is another reason why i don't like borrowing warehouse models...
--Mike
since it's not yours, and since (judging from the pic) there's going to be a lot of fixing to do, i don't think you'll be able to fix it...
you're gonna need to move around and correct a lot of orphaned vertices, and since that'll probably mesh up the model i'd go another route...
either make your own model...
or...
try and make your own shadow volume model... it doesn't have to be exactly identical to the original... just close enough and simple so that the shadow will look like the original...
or...
use a blob type approach like the default Andro mesh does...
or forget the shadows altogether for this model...
this is another reason why i don't like borrowing warehouse models...
--Mike