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Author Topic: RadImp v0.9 - imports fast to 3d Rad (all dirtywork is done)  (Read 47181 times)

Andi

« Reply #120 on: January 09, 2011, 12:59:32 PM »
How do I import Physx Dynamic Rigidbodies?

jestermon

« Reply #121 on: January 13, 2011, 02:52:58 AM »
How do I import Physx Dynamic Rigidbodies?
Make your closed hull mesh
Copy it to your Radimp import directory - See other radimp posts for details.
Select your model in the list in Radimp
Under Menu option "3DRad import", select "Import Rigidbody - Dynamic"
Once the RB has been installed, Open 3D RAD 7.x not 6.x
Add a rgidbody in your project
Double-click on the RB in the object list to open a dialog
Click the change button in the RB dialog
Select the newly imported RB (It may have a radimp icon)
Wait for the RB to load into 3D Rad - it may take some time
~~And there you have your RB - 3D Rad makes all the other files needed~~
« Reply #122 on: August 27, 2011, 05:43:31 PM »
I tried RadImp, but it does nothing. How do you add an item to import?
IT'S BROKEN!
I shall seek revenge, Daniel Cremers!
EDIT: sorry, something ''happened'' and someone ELSE did this, sorry about the trouble...
jestermon, reconsider what you said about banning me, because that is just wrong, considering the circumstances.
« Reply #123 on: August 28, 2011, 01:49:43 AM »
Put it in RadImps import folder?
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #124 on: August 28, 2011, 11:20:54 PM »
I did.
I shall seek revenge, Daniel Cremers!
EDIT: sorry, something ''happened'' and someone ELSE did this, sorry about the trouble...
jestermon, reconsider what you said about banning me, because that is just wrong, considering the circumstances.
« Reply #125 on: September 01, 2011, 06:41:32 AM »
put your .x and image files into a new directory called "import" in the 3drad root. The radimp files need to be in the 3drad root too. Next run radimp and select the files you wish to import from the list. Next choose what the files need to be in the upper toolbar.
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #126 on: September 10, 2011, 06:24:30 PM »
Ah. ok. ;D
I shall seek revenge, Daniel Cremers!
EDIT: sorry, something ''happened'' and someone ELSE did this, sorry about the trouble...
jestermon, reconsider what you said about banning me, because that is just wrong, considering the circumstances.
« Reply #127 on: September 21, 2011, 01:06:50 AM »
Hi all

your program not copy tga texture in the folder object

pleace resolve this bug tanks
« Reply #128 on: September 21, 2011, 07:20:02 PM »
3drad doesn't support tga textures, so they wouldn't load anyway. (feel free to correct me if i'm wrong)
« Reply #129 on: September 21, 2011, 07:25:39 PM »
.
« Last Edit: September 22, 2011, 10:17:44 PM by Iowadude »
Game tip of the year: Just give up!! :D
« Reply #130 on: January 15, 2012, 07:37:17 AM »
When I download V9, it tells me it has a virus!!  :o
Check out my website. Games, Mods, and more: http://crazyware.webstarts.com

Go to my the CrazyWare Channel (YouTube): http://www.youtube.com/user/YoYOGames099

And finally the Facebook page: https://www.facebook.com/pages/Arcade-kids-Games/264563256908974?ref=hl

11Dogs

« Reply #131 on: January 15, 2012, 10:59:00 AM »
When I download V9, it tells me it has a virus!!  :o

What tells you... does 'it' just say it was an unverified signiture? I'm not the greatest at technical guessing games.

jestermon

« Reply #132 on: January 15, 2012, 05:30:45 PM »
When I download V9, it tells me it has a virus!!  :o

There have been many posts on this subject.
Radimp is written with AutoIt. AutiIt is a macro progamming system than can control the mouse and keyboard, and that code inside the engine is  seen ONLY by Norton, as a virus. Radimp has no viruses.
« Reply #133 on: March 28, 2012, 06:53:57 AM »
How to fix these shadow lines form skinmesh:
« Reply #134 on: March 28, 2012, 07:32:37 AM »
looks like a mode you imported from either the warehouse, or somewhere else...

since it's not yours, and since (judging from the pic) there's going to be a lot of fixing to do, i don't think you'll be able to fix it...

you're gonna need to move around and correct a lot of orphaned vertices, and since that'll probably mesh up the model i'd go another route...

either make your own model...

or...

try and make your own shadow volume model...  it doesn't have to be exactly identical to the original... just close enough and simple so that the shadow will look like the original...

or...

use a blob type approach like the default Andro mesh does...

or forget the shadows altogether for this model...

this is another reason why i don't like borrowing warehouse models...

--Mike
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