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Author Topic: .NET and installation BS  (Read 221 times)

« on: October 24, 2013, 06:52:54 PM »
Another exciting question from Sorvius! I tell you, I will leave life with no regrets xD

Simple issue.  When I give my game to my friend to test he can't run it because it tell him he doesn't have Microsoft .NET framework installed (or the wrong version).  Wtf is this now?  I realize he can just get it and it will work, or I can include it in an installer package, but WHAT is the deal with that?!

« Reply #1 on: October 25, 2013, 12:59:41 PM »
Welp, he DOES need to update his framework if possible, all the computers I have (including my windows xp from... 2004?) have the right framework for RAD and I don't remember updating anything. Is he running windows 98 or something really old like that?

3D Rad requires the right .NET framework (I believe it is 2004 or 2005) and Directx9 to work properly. Most computers come with these, so if you publish your game, there is a good chance that 99.99% of all players can play it. I don't know why, but compare 3D Rad to other engines, and you will find out most of them need certain things installed to work. (like dx11, java etc.) The best option would to be either include it in the finished game or get your friend to update his framework, but including it in the finished game may just take up space considering most people have the right framework.
« Reply #2 on: October 25, 2013, 02:03:24 PM »
I hear what you're saying, the person was running genuine Win 7 and was updated accordingly.  The issue is that the last one I sent het got the .NET framework and it worked.  This time it told it to do it again and it did not work.  The first one was a single program while this one was 3 projects compiled together.  Did I compile it wrong maybe?  I didn't change any settings but who knows...
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