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Author Topic: 3drad Blender Addon Export: Skinmesh, Rigid, and Animation  (Read 1535 times)

« on: July 11, 2013, 12:51:20 AM »
Ok so i figured i had to either had to type a holy prayer once a week or get Blender to give me an animation option. So here it is, nothing fantastic but it will run through a blender animation and create individual models and import to 3drad. The longer the animation and higher the poly count the longer it takes.

It will only work if you have exported your skinmesh first, i could maybe automate it into the skinmesh export if anyone would find that usefull.


Just thought id put this up here if anybody wants it.

Add it the usual way in Blender: (im using 2.67)
Unzip, place the 2 .py files into the addon folder in your blender install.
Place the .exe in the "3d rad" home folder.

Its based on you having installed 3d rad to the default path but you can change this line in the "3drad_export.py" file:

InsPath = "C:\\3d rad"

Notice the use of double backslash e.g. "C:\\3d rad\\test\\myfolder" etc and no trailing \\ e.g. "C:\\3d rad\\test\\myfolder\\"

In edit mode or object mode, on the tool panel you will see 2 buttons, "export skinmesh" and "export rigidbody".

**Set your 3d view to be textured if you want a better icon in 3d rad.**
**What ever your 3d view is, that will be your 3drad icon**

It takes the model name in blender as the export name so race_car.blend is race_car in 3drad, if you havent saved your model it will save as Blender_model by default.

It will carry all model textures with it and will take a 3d view snap shot as the 3drad icon.

Im using the blender .x exporter but where as you had to select your model to export or it would be an empty export, this takes the whole model by default.

Im not a scripter or programmer but If you have any issues let me know and ill try to fix them.
« Last Edit: July 13, 2013, 05:25:52 AM by Michael »
« Reply #1 on: July 11, 2013, 09:51:24 AM »
Not as though I'll use this in a while, but it looks very useful for those of us who use Blender! :)

fourdee

« Reply #2 on: July 11, 2013, 11:45:39 AM »
Great addition. Well done.

On a selfish note, really wish you released this a year ago, would of used it while i was radding :)
« Reply #3 on: July 11, 2013, 11:59:52 AM »
yeah sorry about that only found 3drad and blender a few weeks ago, but i have to say 3drad has so much potential as a game making system

fourdee

« Reply #4 on: July 11, 2013, 12:06:51 PM »
yeah sorry about that only found 3drad and blender a few weeks ago, but i have to say 3drad has so much potential as a game making system
No need to be sorry lol

3Drad has great potential to make good games, and, teach the user how to make a game in the process.

Just dont have any plans to make a GTA copy (unless your willing to code everything), and, you'll be fine :)
« Reply #5 on: July 12, 2013, 12:50:56 AM »
yeah sorry about that only found 3drad and blender a few weeks ago, but i have to say 3drad has so much potential as a game making system
No need to be sorry lol

3Drad has great potential to make good games, and, teach the user how to make a game in the process.

Just dont have any plans to make a GTA copy (unless your willing to code everything), and, you'll be fine :)

I dunno about that,id say if all you guys got together you'd make a comparable copy to the 1st or 2nd GTA, probably have to have some kind of loading sequencer for the size of maps. Have faith were in the land of binary everything is possible (or 0 - not possible :(  )
« Reply #6 on: September 11, 2013, 11:41:01 AM »
i downloaded and installed the blender plugin, but it doesn't quite work properly.
it will take a snapshot and put it in the index, it creates a folder and copies the .x files, but it doesn't copy the texture image file.

blender question : is there such a difference between 2.67, which Michael has and 2.68a, which i have ?

any thoughts ???
« Reply #7 on: September 11, 2013, 02:59:53 PM »
oh, a couple of other things...
it does not delete the file from Blender_Import folder.
regarding the _init_.py file....is there supposed to be something in there ? is so what ? if not, why is it there ?
« Reply #8 on: September 12, 2013, 01:52:26 PM »
OK....Figured out what was wrong. Turns out two lines of code for copying the texture images were indented too far.
I've included the fixed file in a new Zip file plus added a ReadMe text.

L33TMaster

« Reply #9 on: September 20, 2013, 11:11:58 AM »
it does the same to me with the sketchup plugin
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