3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: [1]

Author Topic: 3drad How much support poly?  (Read 793 times)

« on: June 21, 2013, 05:27:01 AM »
Hello

I want make a game similar 4x4 Grind. I made 4 the cars with maximum 3000 polygon and now I want make scenes but I don't know 3drad How much support poly without Loss of frame?

Thanks
« Last Edit: June 21, 2013, 05:37:47 AM by behdadsoft »
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.

fourdee

« Reply #1 on: June 21, 2013, 08:31:08 AM »
I want make scenes but I don't know 3drad How much support poly without Loss of frame?

Thanks
Hi

Really depends on your system specs for poly count/fps.

But as a rough guide using 4 cars, try this:
- Cars (including wheels, eg: the whole thing) = 3-8k
- Scene (Everything visual, expect the car, eg: the track/buildings etc) = 10-20k

Its best not to "aim" for the max polys, always try to create every model you do with "performance" in mind.
Think of each polygon as a enemy:
- Does this polygon really make a difference to the visuals? No = Remove it.
- Does this polygon actually get viewed? No = Remove it.

In your modeller, select edge loops/rings, then dissolve it + uvs. See what happens to the shape/visuals.

Best of luck.
« Reply #2 on: June 21, 2013, 02:46:29 PM »
I don't care if something Is going to be seen or not I always enjoy putting In details to show people that I actually put effort into my work.
I be trippin!
« Reply #3 on: June 21, 2013, 03:09:17 PM »
for made scenes I give money to 3d Modelers, Because I need know 3drad How much support poly for make scenes.and I should give this informations to 3d modelers for making.
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #4 on: June 21, 2013, 04:59:46 PM »
I don't care if something Is going to be seen or not I always enjoy putting In details to show people that I actually put effort into my work.

but the true skill is getting the same visual with less, that's what takes the effort  ;)

fourdee

« Reply #5 on: June 22, 2013, 02:14:30 PM »
I don't care if something Is going to be seen or not I always enjoy putting In details to show people that I actually put effort into my work.

lol, so let me understand this a little better, with an example:
- You build a castle which takes you over 2 years
- You then "hide" the castle in the game, not actually showing it
- But, your showing people that you put the effort in, even though the castle is hidden?

eh?
« Reply #6 on: June 24, 2013, 01:04:39 AM »
This example was for me?
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #7 on: June 24, 2013, 12:12:30 PM »
Well, this thread got really confusing really quick.
No, the answer (I'm guessing) was for dogtorque, and
I feel as though Fourdee already answered your first question.
« Reply #8 on: June 25, 2013, 12:57:13 AM »
Quote
lol, so let me understand this a little better, with an example:
- You build a castle which takes you over 2 years
- You then "hide" the castle in the game, not actually showing it
- But, your showing people that you put the effort in, even though the castle is hidden?

Thanks Fourdee

OK, I want make some Levels with 500,000 poly for every level in 3ds max, and I remove some parts that can not be seen. now 3drad can support 500,000 poly in every level?

eh?
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #9 on: June 25, 2013, 07:24:29 AM »
Dude.

No offence, but have you actually read what has been said before?

Of course it 'can' run it, but the framerate of any average computer will be very low, most likely unplayable.


So your answer is yes.
But is a 500 000 poly terrain usable? No.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #10 on: June 25, 2013, 07:47:29 AM »
Because I need know 3drad How much support poly.
every engine support maximum number of Polys and this is important to level design.

I need this information before design,Because I want design my levels according to support maximum Polys.
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #11 on: June 25, 2013, 07:53:02 AM »
Because I need know 3drad How much support poly.
every engine support maximum number of Polys and this is important to level design.

I need this information before design,Because I want design my levels according to support maximum Polys.

Game and level design is ( and has always been ) about how few poly's you can get it down too - not what the maximum is.

It's almost irrelevant how many poly the engine can handle - as Roberto said, your average home pc will slow down to a slideshow long before you hit the max poly count of a lot of engines.

Poly count is way, way down the list of what you need to be considering when building your levels...
« Reply #12 on: July 27, 2013, 11:25:28 PM »
Wait a minute here behdadsoft...who told you that every engine has a max poly limit?

Let me straighten you out right now.  There is no magic number of polys that can be rendered in a scene before the system stops responding.  Polygons use virtual memory, and the more polygons you have, the more memory (RAM) is used.   But the more memory you have, the more polys you can use, see the problem?

This is why when you are making models whether they be objects in the scene, or the scene itself, you always try to get the best look with the fewest polys possible.  If you want your player base to be the 1% of rich people in the world with high-end Alienware computers that cost them $10,000 each, then sure, make a 500,000 poly terrain.  I'd like to see a video of you playing on a half-a-million poly terrain actually.  If you can do it, if you have the RAM, I"ll take all this back.

(I know I sound cynical, but wtf?  500k polys? *facepalm*)
Pages: [1]