Rush, sorry for the delay:
I will be moving onto a new engine in the future, just need to get my C++ up to scratch 1st. So many bad habits i picked up from angelscript, didnt even realize until now lol
Thanks Sondre, glad you enjoyed it.
You knew about scan normals right? I guess you can just do a floor scan and generate a rotation from a single scan hit. Might save you some performance in the future.Aye, thanks rush, just never got round to changing the current system, it was one of those (if it works, why break it?) scenarios.
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Rush:The bike doesnt move backwards, its not designed that way, but yes, if it did move backwards, it would go through the walls.
So, basically the bike would move through the wall if going backwards?
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Rush:Thanks Rush, appreciate it. I'am currently working in 3impact, trying to stay away from "object/gui" based engines. I never did like unity's workflow
if you need any help switching, particularly to Unity, I can basically tell you what to expect.. - basically sum up how things are going to be different from Rad etc..
I will be moving onto a new engine in the future, just need to get my C++ up to scratch 1st. So many bad habits i picked up from angelscript, didnt even realize until now lol
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Sondre S:You have no idea, 2 years on and off, mostly learning all the aspects as i progressed.
Can't imagine how many hours you've put into this... An amazing piece of artwork
Thanks Sondre, glad you enjoyed it.