So, I mean 3DRad has a great background in technology, but not as rich in optimization. It is after all a game engine made in a game engine - 3Impact. . . . using 12 year old technology
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Author Topic: F1 Legends Racing (Read 25100 times)
jestermon
Nah.. I'm not saying everything about the engine.. PhysX isn't really that old,.. wait a second.. we are talking about ODE aren't we.. well then that might be true.
What I mean by good technology is that the way things behave in 3DRad will behave exactly - or close to exactly as they would in the top game engines.
What I mean by good technology is that the way things behave in 3DRad will behave exactly - or close to exactly as they would in the top game engines.
Impressive game!!
Graphix looks awesome and smooth ( i havent downloaded it yet)
I love the menu, i made one 3d car selection menu too but, it looked awful so i didnt upload it.
U do work alot with details i think.
As i said to Robertoo....
U should think about the storyline ( if its the game i imagine)
but if its a simulator then, no storyline needed.
Btw Gratz for son! A week ago i got uncle title
Graphix looks awesome and smooth ( i havent downloaded it yet)
I love the menu, i made one 3d car selection menu too but, it looked awful so i didnt upload it.
U do work alot with details i think.
As i said to Robertoo....
U should think about the storyline ( if its the game i imagine)
but if its a simulator then, no storyline needed.
Btw Gratz for son! A week ago i got uncle title
BorekS
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3Impact. . . . using 12 year old technologythis is not so important, I think, but to make a car simulation with 3DRad, close to the old 1998 GPL game
(see original video game footage, or 2004 graphical mod video footage) is a pain. frenzy wish.
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by good technology is that the way things behave in 3DRad will behave exactly - or close to exactly as they would in the top game engines.that would be great. we all can try to make a 3Drad 300km/h racing speeded car, which will keep the surface (road track) without wheel visual problems (all axis shaking with higher speed), and will turn nice. and try to make the gear shifting with sounds... just like any other car game simulator. or we all can try to make a airplane, whith top speed 1Mach, flying up to 20km over the terrain, turning nice... but such "real" handlig, I suppose, is impossible. maybe I am dummy, but I am not able to do this. not with ODE, not with PhysX. well, I am, but with faked values only
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U should think about the storyline ( if its the game i imagine) but if its a simulator then, no storyline needed.no story line needed for race car game, but it is not simulation, coz of the things I wrote above I am affraid, it still be a pure arcade game.
Yup.... ive allways dreamed about making a game like its the movie Fast & Furious, with a storyline But your game doesent need a storyline. Still.... keep up the hard work!
hi,when i tyed it out it wouldnt work there was to much objects for my 2011 toshiba laptop to handle or render
the small mini game demo based on 3drad 6.50 default SUVrace is released. more about the project history you can see here.
remember, it is not final game, there is soo many things, what I wanna fix, change and improve yet...
please, do not await any super race thing, it is just one track with three cars and very crazy AI
but I like it, maybe somebody of you will too
EDIT: download link updated to game demo sample ver 1.1 (now you all should see the tree mesh)
game tips to win the race:
* beware of wheel contact with opponenst, they can be fatal
* let the opponents make driving mistakes and then the track is your, but...
... keep your back
BorekS
we will see, how the new demo (heh, if will be available even) will work. scripted rendering of 400 tree skinmesh imposters (I mean the public demo 1.0 / 1.1 - they are simple one sided triangle mesh objects) 75x times per second isnt same like rendering any 400 triangled non impostered skinmesh stuff. instead of using many collision objects there should be only a "race corridor" - invisible walls for road sides. this should keep the smooth fps too.
here is a next part of simple flat trackside sample object set. they should help the player keep the right course
here is a next part of simple flat trackside sample object set. they should help the player keep the right course
BorekS
400 trees is to much for my laptop to renderhttp://www.3drad.com/forum/index.php?topic=8641.msg73357#msg73357
BorekS
of course
if there will be any Linux 3DRad compatibility.
but, look at this (about Grand Prix Legends):
In later years, it became possible to have regularly patched GPL running not only on Windows, but also on competing operating systems such as Linux and Mac OS X due to improvements in API-emulating programs such as Wine and Cider. Some configuration modifications have to be made before the program, despite its apparent lack of 'dirty programming', will run, however.
if there will be any Linux 3DRad compatibility.
but, look at this (about Grand Prix Legends):
In later years, it became possible to have regularly patched GPL running not only on Windows, but also on competing operating systems such as Linux and Mac OS X due to improvements in API-emulating programs such as Wine and Cider. Some configuration modifications have to be made before the program, despite its apparent lack of 'dirty programming', will run, however.
BorekS
heh, it seems, the track have own name now... the name similarity to something like a "Nurburgring" is... is purely coincidental, of course