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Author Topic: F1 Legends Racing  (Read 25100 times)

BorekS

« Reply #105 on: February 22, 2012, 04:22:29 PM »
yep, actually you did  ;D
and thanks again for the documentary video link  ;)
« Reply #106 on: February 23, 2012, 02:58:22 AM »
Really like the road signs and extras that are being put into this. The graffiti "3d" on the radburgring is a nice touch.  :D

Keep it up BorekS - it looks like it's going very well.
« Reply #107 on: February 23, 2012, 04:15:02 AM »
"Go Borek! Go Borek!"

 ;D
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #108 on: February 25, 2012, 12:20:59 PM »
Could you add more cars to the game?

BorekS

« Reply #109 on: February 25, 2012, 01:14:15 PM »
I can, but I dont wanna to do it for the actual demo. such the plan is :)
btw: new demo 1.2 comming soon, hope today yet. not huge change from 1.1, but just a bit better.

preview shot:
« Last Edit: February 25, 2012, 01:17:08 PM by BorekS »

RRSoft

« Reply #110 on: February 25, 2012, 02:09:49 PM »
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« Last Edit: February 29, 2012, 10:56:09 AM by RRSoft »

psikoT

« Reply #111 on: February 25, 2012, 03:09:43 PM »

BorekS

« Reply #112 on: February 25, 2012, 04:30:34 PM »
:) thanks for tips RRsoft, I will try answer it (again), maybe is it missed in another posts.

demo 1.0 - 1.2 (today release) road track is made the old way (heh, which mainly psikoT sooo hates), all was made with big point to make it "simple as it gets", the terrain is just simple sguare with road paint only (also tree shadows). It was the intention. to save space for lot of imposters. coz, really, when racing, you have no time look to ground, how pretty sharped lines show the road :) I said, I will keep this method for some while yet, and so I will, for the demo ver 1.2 :)

creating a nice textured track is not hard, I can do it with few my loved modelers, but actually best for me is BTB, easy, quickly. I can post some tut too, but it is so easy, that it is unnecessary. next game demo version (1.3) should use such made stuff already, you can see some screenshot - posts back. needs only plant it with nice looking, but simple mesh trackside terrain objects. unfortunately it will cost more polygons, then the demo 1.0 - 1.2. hope it will run smooth. no imposters should be there.

this terrain "conversion" I am doing, coz the 2D or "pseudo 3D" cocpit looks much better (at least for me and my private testers) then the old 3D one, and all game objects could look like a small simulator game, which really needs any better made track  8)

BorekS

« Reply #113 on: February 25, 2012, 04:52:10 PM »
GAME DEMO version 1.2 is out  :)

yesterday I managed to delete by mistake the old demo download attachment. my small faux pas, but big news for F1LR fans  :P
instead of uploading it back again, I put some new features into new version.

what is new:
* car animated steering wheel / animated driver hands
* cars are textured - UV mapped now, they use paint schemes (one by me, two made by Charlie)
* new car engine sounds (yes, again)
* small pre-race game intro added
* tree imposters are generated with meshmap now (and are different size)
* new skybox added
* added tracks signs, mainly to make the road more cool, but they should keep the driver on right way
« Last Edit: February 25, 2012, 05:23:00 PM by BorekS »

RRSoft

« Reply #114 on: February 25, 2012, 05:20:06 PM »
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« Last Edit: February 29, 2012, 10:57:25 AM by RRSoft »

BorekS

« Reply #115 on: February 25, 2012, 05:36:52 PM »
thanks for testing!

actually deleting the white stripe paints is easy but needs to recompile the game to the single exe back again. well, really not hard. I promise, if there will be any new public version, so it wil be with "standard" made 3d texured track already.

err, the error message I can see too. it shut down then the game itself on my pc, no task manager needed (on win xp). I thought it does only by me, coz it does all my 3drad compiled projects, as far as I remember. I mean compilled with 3drad, the single exe package stuff isnt the problem, but I will do some test yet.
« Last Edit: February 25, 2012, 05:40:12 PM by BorekS »
« Reply #116 on: February 25, 2012, 05:43:04 PM »
Hey BorekS - always nice to see new updates and improvements to this.

I also got the 3drad Player crashing on exit - so I think it's a fairly global fault.

Other thing I noticed is that when the player crashes and has to reset - the text print and camera don't seem to quite reset right the first time, I had to reset twice to get it back to how it normally looks.

Keep up the good work though mate. Looking really nice.

RRSoft

« Reply #117 on: February 25, 2012, 05:43:26 PM »
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« Last Edit: February 29, 2012, 10:55:17 AM by RRSoft »

BorekS

« Reply #118 on: February 25, 2012, 06:12:42 PM »
Quote
I also got the 3drad Player crashing on exit - so I think it's a fairly global fault.
Quote
I use MoleBox and it works great. Had no complaints from people playing my games.
yep, at least by me, if I see error messages, then right from the rad compilation. I use molebox too. it does the job perfect. I used vpacker some time ago, but it was really tragedy. never more.

Quote
Other thing I noticed is that when the player crashes and has to reset - the text print and camera don't seem to quite reset right the first time, I had to reset twice to get it back to how it normally looks.
you mean the INJURED feature, I suppose. old bug since ver 1.0, which I am not able to fix :)
small bug info is at short readme.txt under "Game demo notes". file attached to the ver 1.2 zip package.

RRSoft

« Reply #119 on: February 25, 2012, 06:44:04 PM »
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« Last Edit: February 29, 2012, 10:54:53 AM by RRSoft »
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