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Author Topic: F1 Legends Racing  (Read 25081 times)

BorekS

« Reply #15 on: December 27, 2011, 03:59:26 AM »
You mean the trees show up in the editor, but not the compiled project? And did you v-pack it? At what stage do the trees disappear?
the trees show up in the editor and in the compilled game perfect, but at the one pc only, where it was all done (my home game strongest pc). heh, like there were any absoluth path to some file ... :-)
tree imposters was made with imposter object + meshmap + event on input (or with event timer), to show it in the game. all tests works perfect, but only at the one pc.
I changed the tree show up to simple manual writed script with 400 rows of the imposter axis for each tree. I took the vertex axis from the meshmap x source. this way it works on all machines. but the trees are same size, I dont know, how to generate random size of it. I use for long time this for main source.
each time I took the 3drad compilled test game and tried to test it on another pc. it does not matter, if you try 3drad compilled game pack, or the encrypted single exe.

shortly: the imposter tree object + meshmap version of game works not on another computer, the script based impostering works well on all other computers.
« Last Edit: December 27, 2011, 05:41:06 AM by BorekS »

BorekS

« Reply #16 on: December 27, 2011, 04:59:52 AM »
Not bad project. One thing : steering wheel.
I think that you made 3 skinmesh and  just change it when we press left or right.
I think better use RiggidBody.(as steering wheel)
Just use joint and etc.  I think about it many time ago. It should work.

 :) yes, you are right, 3 skinmesh files way.
thanks for interrest and demo. actually, the rb + joint is not the right way, I think. or wheel object usage. remember you need to move the driver hands too. but not rotate some hand skinmesh as whole object only.
so you need to use skinmesh bone animation = the ideal way is make any simple small steering event with fragmotion and make it alive in the game with small script, which will controll the pilot and skinmesh steering. similar to the Komet project pilot animation logic. but this can do only one guy here... :P :P :P
« Reply #17 on: December 27, 2011, 08:45:29 AM »
Heh. Its just demo 0.1. Then just make hands (rigid+skinmesh). And repeat demo one more time but for Hand(its will be look real)
Use 7.22

BorekS

« Reply #18 on: December 27, 2011, 05:42:29 PM »
so, I did some tree problem tests, with very interresting result. see the tech section thread.
« Reply #19 on: December 27, 2011, 07:11:36 PM »
Oh, I see.. I forgot about the mesh maps.

BorekS

« Reply #20 on: January 01, 2012, 12:30:33 PM »
so, guys, small win - I did the steering wheel working. now I am able to do, after few questions to Robertoo and modification his script, made for the Komet Fighter project before, some own bone based animation in the game working. finally :) could be made much better, but I am newbie and it works somehow now. and it counts, or?  ;D

there is lot of things, which should be fixed or improved for the mini game demo yet. is it enough for fans upload the new version with animated swheel only or you wanna wait for new demo with old/new things, for example with choise between two traks or so? can take lot of time...
« Reply #21 on: January 01, 2012, 01:17:38 PM »
I personally would wait, I feel that after downloading the same project with small alterations, it can put people off downloading it again and again.

I have the training mode and choice of footballs in the next grimball demo waiting to go - but I want people to have at least another car and stadium to choose from too. I think it helps keep interest.

Good news on the extra progress mate - keep it up. It's a really smart project and worth the work.  8)

BorekS

« Reply #22 on: January 02, 2012, 05:12:00 AM »
ok, I would wait too  8)

yesterday I prepared the winter race theme track with reverse path.

btw, there is very funny thing (since I am working with Path + Car + AI things) each time I try to set some start AI car race position, they doing things -  I must push the car up / down / left / right by millimeters or even meters, without AI properities change, in the editor many times, to satisfy my small wish: car runs front from this place instead of back, if the race starts. dunno, what I am doing bad and what is the secret magic to place the car at first time to the start line without car reversing :) it have effect even if you set the car more higher or lower over (into) the terrain.
« Last Edit: January 02, 2012, 05:39:39 AM by BorekS »

BorekS

« Reply #23 on: January 06, 2012, 04:09:12 AM »
latest days small F1LR work:

with collecting the mesh to one x file, to easy check some texture repaint features with mview or carviewer, I did one easy render for fun  ;D



also some new terrain tests started, I wanna keep some while the paint track technology usage yet, the new mesh should be just more polycount, coz "highlander racing" idea. well, I did small simple 3d road too, which can be implemented to the scene of course, we will see... good game peformance first...

also I have some sucess with moving things effect beteen the car body and wheel (something like a working suspension).

just wanna say, the game project continues  ;)

jestermon

« Reply #24 on: January 06, 2012, 04:58:51 AM »
Wow !! Beautiful artwork.

BorekS

« Reply #25 on: January 06, 2012, 02:12:15 PM »
oh, thanks :)
here is another version of the game car simple wallpaper. maybe time to render some Komet Fighter scene too :)



« Last Edit: January 06, 2012, 02:22:54 PM by BorekS »

jestermon

« Reply #26 on: January 06, 2012, 02:47:27 PM »
Pity I don't make vehicle games, else I would definitely commission you.
2 kudos in a row, but I am really very impressed.
« Reply #27 on: January 06, 2012, 04:44:33 PM »
really nice...me likey
Adventure Game in Development     www.tititilapia.com

BorekS

« Reply #28 on: January 06, 2012, 06:46:36 PM »
thanks again  ;) I am glad somebody like it.
actually the car mesh parts are very low poly and the renders use simple light and material set.
some similar pictures will be probably used for loading screens or for menu background of next demo release.

last test "wallpaper" attached. I thing it is enough, back to real project work  :D


« Last Edit: January 06, 2012, 06:48:55 PM by BorekS »
« Reply #29 on: January 07, 2012, 04:17:27 AM »
I could post 'great' after all of your posts, but I will just say it after about five, so: 'great!'.

But really, it's looking very nice!
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
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