You mean the trees show up in the editor, but not the compiled project? And did you v-pack it? At what stage do the trees disappear?the trees show up in the editor and in the compilled game perfect, but at the one pc only, where it was all done (my home game strongest pc). heh, like there were any absoluth path to some file ... :-)
tree imposters was made with imposter object + meshmap + event on input (or with event timer), to show it in the game. all tests works perfect, but only at the one pc.
I changed the tree show up to simple manual writed script with 400 rows of the imposter axis for each tree. I took the vertex axis from the meshmap x source. this way it works on all machines. but the trees are same size, I dont know, how to generate random size of it. I use for long time this for main source.
each time I took the 3drad compilled test game and tried to test it on another pc. it does not matter, if you try 3drad compilled game pack, or the encrypted single exe.
shortly: the imposter tree object + meshmap version of game works not on another computer, the script based impostering works well on all other computers.