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Author Topic: The My Game  (Read 3101 times)

« on: September 11, 2011, 03:58:44 AM »
ITA:
Questo � il mio videogame cosa ne pensate?

io ho solo un problema il frame rate, � basso, gli script hanno poche righe, gli oggetti hanno pochi poligoni, e le texture sono piccole.
solo la classifica ha un codice script pi� complesso
vorrei mettere 8 macchine ma gi� con 4 � lento avete qualche idea?

grazie per l'aiuto che cotete darmi


ENG:

This is my game what do you think?

I have only one problem, the frame rate is low, the scripts have few lines, the objects have few polygons, and textures are small.
only the ranking has a more complex script code
I would like to have 8 machines, but with 4 is slow you have any ideas?

Thanks for helping me cotete

« Last Edit: September 11, 2011, 04:05:13 AM by Vincentx »
« Reply #1 on: September 11, 2011, 04:15:42 AM »
That game looks so incredibly awesome! Where's the download link?

Take a look at this: http://www.3drad.com/forum/index.php?topic=3853.0
It may help.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #2 on: September 11, 2011, 05:00:35 AM »
looks pretty cool!!
« Reply #3 on: September 11, 2011, 06:27:57 AM »
Looks fantastic there. Can't wait to have a go.
« Reply #4 on: September 11, 2011, 08:09:27 AM »
Great one!

The Vegetation in the last 2 pics are very bright, but the track looks cool.
new forum search:
http://www.google.com/ site:www.3drad.com searchword  ( <-- copy )
3DRad is now in the same Brain-Area like my old C64 and Amiga Memories!
« Reply #5 on: September 11, 2011, 08:42:16 AM »
3drad holy cow, muy bueno ;)
« Reply #6 on: September 11, 2011, 10:14:12 AM »
very good game :o really awesome ::)
See my web:
« Reply #7 on: September 11, 2011, 10:55:11 AM »
the game looks fantastic judging from the screenshots... definitely a first rate game, graphically one of the best i've seen done in 3DRAD...


as for the performance issues... from what i can see in the pics, this is what i'd suggest off the top of my head...

i notice that there's a lot of shadows... try eliminating all  the shadows at first to see if that's one of the contributing factors (iShadowsEnable(false) should get rid of all of em quickly just for testing)....

another thing i see is that there appears to be a lot of trees and foliage... imposters maybe... eliminate those as well...

finally... the cars... they look great... but, if they have a lot of joints, it may contribute to the slowdown...

and also, their shadow volumes... maybe that could be made simpler...

good luck... i hope this helps... like eveyone says, this definitely wouls be nice to see completed...

--Mike

BorekS

« Reply #8 on: September 11, 2011, 01:55:31 PM »
good, very good looking game!

what to say yet, same like Mike said, try to play little bit with shadows and tree objects to improve performance... maybe it can help.
« Reply #9 on: September 11, 2011, 02:17:16 PM »
Very nice looking :)
« Reply #10 on: September 11, 2011, 11:58:21 PM »
Wow  :o thats the sort of game that i failed to make: Motorchallenge  :-\
« Reply #11 on: September 12, 2011, 12:52:49 AM »
I will try with all your suggestions.

I will post a demo, perhaps you can better understand the problem.

for the trees I used the shader shaderman do not know why not keep the light.

Thanks for the compliments

psikoT

« Reply #12 on: September 12, 2011, 02:39:21 AM »
very nice shots... as I can see in the object list, you have lot of textprints... just use one or two and use iPrint functions...

hope it helps and keep the good work!
« Reply #13 on: September 12, 2011, 03:10:05 AM »
.
« Last Edit: September 23, 2011, 05:08:58 PM by Iowadude »
Game tip of the year: Just give up!! :D

BorekS

« Reply #14 on: September 12, 2011, 03:29:54 AM »
Quote
The almighty Jestermon wrote a script that hides imposters that are out of view.
hmm, I probably did not see it, can you post here link or the demo project with script?
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