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Author Topic: The My Game  (Read 3104 times)

« Reply #15 on: September 12, 2011, 03:33:58 AM »
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« Last Edit: September 23, 2011, 05:08:43 PM by Iowadude »
Game tip of the year: Just give up!! :D
« Reply #16 on: September 13, 2011, 02:00:12 AM »
Hello everyone,
and thanks,

I think I understand what creates a part of the slowdown, the ranking is the script that is just a reordering and puts it on the screen.

shadows do not weigh almost nothing

written for did not really understand how they work to print, I know how to give a tutorial.

I have been programming in C + + for 15 years and I did not think that the scripts were so slow: (

I work a little bit of other information and will place hello
« Reply #17 on: September 13, 2011, 07:32:35 AM »
Hi your game looks fantastic.

Don't link scripts this is a big no no. You may not have, but most of us discovered this problem some time ago.

If scripts are linked the processor looks at it and checks the VAL_# variables 1 to 9 every time even if they are not used, and this slows things down a lot.

If you want to switch scripts on or off then use the Event Timer on a short fuse to do it. I also use the Value object or the global string function to pass any values between scripts.

n_iron
« Reply #18 on: September 13, 2011, 09:37:38 AM »
How long you made this demo/game
« Reply #19 on: September 13, 2011, 03:17:13 PM »
Wow!! Looks great Vincentx. :)
« Reply #20 on: September 14, 2011, 04:53:59 AM »
How long you made this demo/game
5 mounts all inclusive
- 3drad study
- Graphycs 2D/3D
- script

n_iron :
  tester and I will try what you told me
thanks all
« Reply #21 on: September 14, 2011, 07:35:34 AM »
thats not so much as i thought =)
« Reply #22 on: September 14, 2011, 09:15:25 AM »
Looks awesome so far! :)
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6
« Reply #23 on: October 27, 2011, 06:30:12 AM »
Awesome Man , You're Creative !
« Reply #24 on: October 28, 2011, 12:53:26 AM »
I have a problem in the physics of 3drad Vers 7.12 and a problem with the compiler.

compilarore puts all the objects in the Object folder and not just those belonging to the project.

This can be solved automatically?

Thanks to all
« Reply #25 on: October 28, 2011, 02:31:28 AM »
I have a problem in the physics of 3drad Vers 7.12 and a problem with the compiler.

compilarore puts all the objects in the Object folder and not just those belonging to the project.

This can be solved automatically?

Thanks to all

For the compiler, make sure your game is in your 3drad>3drad_res>projects folder.

Load it from there, and then - without making any changes to the project - exit without saving. This will create an optimised file.

Then use the compiler to load your project from the projects folder.

Hope this helps.
« Reply #26 on: October 28, 2011, 11:41:34 PM »
Ok this system for compiler is OK
thanks ;)

jestermon

« Reply #28 on: November 26, 2011, 06:08:04 AM »
Now that's what I call style. Beautifully made, Vincentx
« Reply #29 on: November 28, 2011, 10:07:45 AM »
ok thanks :D

the fps are few because of the grabber, normally 30/40 fps
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