Looks good
You could probably increase the emissive factor abit on the lightmap to get a higher contrast.
You could probably increase the emissive factor abit on the lightmap to get a higher contrast.
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Looks great Rush, I don't know how you can avoid lightmapping the trees exept for finding the pixels for them in the lightmap and make them white.I'll have to try that later. I probably used the wrong shader with the shadowmap render mode.
As for the emissive stuff, I'd do the same, but also maybe use a glowmap shader or another emissive shader on the "lights" if they are seperate meshes.