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Author Topic: Tutorial : Lightmapping with Gile(s)  (Read 7801 times)

« Reply #15 on: May 29, 2011, 05:11:19 AM »
Looks good :)
You could probably increase the emissive factor abit on the lightmap to get a higher contrast.
« Reply #16 on: May 29, 2011, 05:30:06 AM »
I tried, and this is what happened when I set the LightMap SkinMesh to 0032:
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #17 on: May 29, 2011, 05:34:36 AM »
I wouldn't know, since I don't have your project, I done this a alot of times, it haven't failed yet, so I guess you must have missed a step in the tutorial or something, like the copy to userTextureA.dds ??? (step 15)
It's copy, not move.
« Last Edit: May 29, 2011, 05:36:31 AM by shadmar »
« Reply #18 on: June 04, 2011, 03:48:39 PM »
I finally got my level to open in giles. I'm going to light small sections of my level individually, it's not very efficient, but atleast it works. :P

So, I have a question now..

How can I make certain materials glow?

See picture: the lamp posts have a bright material on them that should be emitting light.
« Reply #19 on: June 04, 2011, 05:12:04 PM »
Here's an example of using spot lights instead..
I've put on one spot for each post. -Still has a weird shadow coming in from the side...
« Reply #20 on: June 05, 2011, 01:12:05 AM »
Ok, well, it wasn't easy, but I managed to light up my level by splitting it into four quadrants. I found a way to work with sketchup and gile(s) wich involved having 7 different sketchup models open, and 4 different gile(s) windows spead all across my dual monitors (thank goodness for dual monitors :o ).

Anyway, I got flawless shadowmapping all across my level, except for the trees, which were not very well planned out :P I really payed the price for those nice tree shadows. ::)

Anyway, that brings me to my next question, is: how can you have tree shadows, but without the shadowmap on the tree it's self?
« Last Edit: June 05, 2011, 01:14:57 AM by Rush3Fan »
« Reply #21 on: June 05, 2011, 02:03:26 PM »
Looks great Rush, I don't know how you can avoid lightmapping the trees exept for finding the pixels for them in the lightmap and make them white.

As for the emissive stuff, I'd do the same, but also maybe use a glowmap shader or another emissive shader on the "lights" if they are seperate meshes.
« Reply #22 on: June 05, 2011, 04:03:36 PM »
What I mean is in giles, making certain materials emit light that can actually be seen in the light map..

I know this feature goes back ages to when n64 games were made, they were able to take the white highlights in the texture and make them emit as if they were light sources.

It seems like lightmapping is a thing of the past now, and what I'm hearing is that they are putting the light mappers inside the game engines.

I already have a lightmapper called lightup that does that, but it doesn't produce nice results like gile(s) and takes way too much time to render it seems..

But anyway, I've looked all over and I couldnt find anything that makes the geometry produce light, but I thought I've seen someone do that here on the forums.. Probably wasn't gile(s)


Well, they said geometry lights on the first line in the features page... I guess I got confused with that :(
http://www.frecle.net/index.php?show=giles.features

Maybe I just have to give lightup another try...
« Reply #23 on: June 05, 2011, 04:05:48 PM »
Quote
Looks great Rush, I don't know how you can avoid lightmapping the trees exept for finding the pixels for them in the lightmap and make them white.

As for the emissive stuff, I'd do the same, but also maybe use a glowmap shader or another emissive shader on the "lights" if they are seperate meshes.
I'll have to try that later. I probably used the wrong shader with the shadowmap render mode.
« Reply #24 on: June 05, 2011, 11:33:40 PM »
tutorial looks Good! sory....And where can I download Giles(s) 2.0 beta4.I've searched the entire internet * (
Use 7.22
« Reply #25 on: June 08, 2011, 03:01:18 PM »
The entire internet ? How did you miss google..

http://www.google.no/search?q=Giles+lightmapper
« Last Edit: June 08, 2011, 03:03:15 PM by shadmar »
« Reply #26 on: June 09, 2011, 06:18:40 AM »
Sorry shadmar. But this site does not work for me(www.frecle.net)... I live in Russia, and I think may be on this site is worth a ban?site is constantly loaded
Can you put in the archives of this program?Pls.(and sorry)
Use 7.22
« Reply #27 on: June 09, 2011, 12:53:42 PM »
Their site is down I think. Because I can't get in either. :(

Nasa13: might just have to wait a few days...
« Last Edit: June 09, 2011, 12:55:27 PM by Rush3Fan »
« Reply #28 on: June 10, 2011, 12:56:06 AM »
thanks.Just wait!*)
Use 7.22
« Reply #29 on: June 10, 2011, 12:37:41 PM »
They seem to be up again now.. :)
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