ok... now i can see...
it's nothing that you did wrong... it looks like everything came across properly...
the reasons you are getting the dark scenery are less apparent and has to do with how RAD does things...
1 - first, the sunlight object... it should be adjusted to correspond closely with the amount of light in the Giles scene... also, the shadow properties might need adjusting (lightening)...
2- also make sure the sun is pointing downward at the same or similar angle to give the same effect as the shadow...
3- you might also have to turn off the skinmesh allow shadows property (check no shadows)...
i think you'll see some improvement and something closer to what you see in Giles... but there's more (luvin this, aren't ya
)
take a look at this thread, i'm sure it'll add some additional things for your consideration...
getting good graphics from RAD requires a lil bit of additional work... i'm running along the same trail as you... though you seem to be catching up and at your current rate will pass me very soon...
lemme know if any of this has helped...
--Mike