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Author Topic: Race promo game team  (Read 17895 times)

« on: January 29, 2011, 12:33:13 PM »
Who all is interested in the race game and who would like to do what?

We have a lot of fire power in our hands as the pCar is being developed; we also need some very dedicated team members to work in different areas such as car modeling, level modeling, texture design, gui Design for all menus, sound Fx, and Music.

We also need some wicked ideas for making this game truly unique and attractive.

First, lets choose a theme..

I like the idea of a super-car with different abilities to get through an obstacle coarse.
All of these abilities would be just like the nano suit in crysis, only with a car.
There could be huge turret guns shooting at your car, and the car would be rigged with some cool damage effects if you did get hit.
The game would take place in some desert-like area with military defense or something.
This game concept only requires modeling and rigging one car, so it would also be very straight forward and screenies would look great because of the focus on just one car.








« Last Edit: January 29, 2011, 12:34:48 PM by Rush3Fan »

psikoT

« Reply #1 on: January 29, 2011, 01:36:01 PM »
hi Rush.. i was sure you will be the starter of the race team...  ;D ;D 

unfortunately, I don't have enough spare time to join but if I can help on something, tell me... sincerely, I don't like arcade races... I think I'm too old for those fires and explosions while driving  :-\  :D :D but that seems to be the most wanted genre...  off-topic: what do you mean with 'supercar'?  ::) ;D

working on a team is not my strong point though,  ::)  I could design the GUI and menus in a weekend... basically I could help in the 'production design' stage...

salu2

rudi

« Reply #2 on: January 29, 2011, 02:11:49 PM »
i'm interested but my knowledge is about 0.001

so i cannot participate  :'(

ninkeon58

« Reply #3 on: January 29, 2011, 03:36:09 PM »
I'll help out, and it depends if I can get to my new comp after school. (It's either my sis or me) But the old one might hold out for it.
« Reply #4 on: January 30, 2011, 01:01:22 AM »
As with the other I can try to help make music and sound effects.  It is what comes easiest for me.  :)
« Reply #5 on: January 30, 2011, 08:50:11 PM »
rudi:
It's ok if you are not that into the technical stuff, if you're an artist, or whatever talents you have, it would sure be helpful.

Dreamer:
What style music can you make? On what software?

ninkeo:
How would you like to take lead design in modeling individual scenery and props in sketchup?


Quote
I could design the GUI and menus in a weekend
psikoT:
That sounds great. Would it be ok to pick a weekend when the game starts to take shape?

Does everyone agree with the super car game, or do we have any better ideas?

If all in agreement, is there any ideas you have to expand on my idea?

Quote
off-topic: what do you mean with 'supercar'?
http://www.google.com/images?q=supercar&um=1&ie=UTF-8&source=og&sa=N&hl=en&tab=wi&biw=1169&bih=877
I'm not completely sure yet, which is why we need to design a car that fits the theme of the game.

« Last Edit: January 30, 2011, 08:58:32 PM by Rush3Fan »
« Reply #6 on: January 30, 2011, 09:44:49 PM »
A couple of my car models could possibly fit in with the "supercar" theme. just they aren't really textured well(or at all)
here's one that i made recently

Currently using 7.22

ninkeon58

« Reply #7 on: January 30, 2011, 11:10:49 PM »
I'll be proud to model stuff in sketchup for this game Rush!  ;D

ninkeon58

« Reply #8 on: January 31, 2011, 12:21:17 AM »
I've also got a car to share as well. It's a FAST Ferrari Enzo F50 with shadow mesh. Are Ferraris super cars?
« Reply #9 on: January 31, 2011, 02:06:42 AM »
Dreamer:
What style music can you make? On what software?

With my Yamaha keyboard I can use styles to make the music, while on my PC I use a program called Melody Assistant, where you enter notation and can select from digitally recorded instruments, or go via MIDI to my keyboard.

If I make things from scratch I usually end up with something along the lines of Vangelis, Mike Oldsfield and Jean Michel Jarre or folk-style music, unless I set out trying to do something specific.  Got a few samples, part of some tunes and a few others online:


Please contact me for links.


Even got some of them online with an Australian guy singing (and a few others, and yes, I never stuck with one username over the internet, heh):

http://www.ttmbandroom.com/BikerBabe/

Just please do not use these without asking first, plus most of them are not the complete tunes anyway, so...  :)

If you want something specific, let me know and I will try to get the sound/style.  It is good practise for me, having no schooling or such.  ;D
« Last Edit: February 07, 2011, 05:40:19 PM by Dreamer »
« Reply #10 on: January 31, 2011, 09:19:48 AM »
Just an idea for making your game unique.
Play with your gravity.
For example: make a way which goes vertically up. As soon as the car hits this piece of track, the gravity will go to the other side too. So you're driving vertically. I've tried to make this once, but there's a problem though. When the car drives vertically, it just stops
Another example: Stop the gravity and make a force pulling the car downwards, and check the local ori�ntation box. Then, when there's, for example, a tunnel, you can drive all around the walls. I've tried this once too and it's really cool. 

rudi

« Reply #11 on: January 31, 2011, 11:59:41 AM »

download

hi this is only skinmesh  ...3dr file included maybe usable.....

greetz rudi

 




« Reply #12 on: January 31, 2011, 02:33:08 PM »
great looking stuf... has this team settled on exactly what the game is gonna be... what ya gotta do, and how you win (or loose)...

--Mike

psikoT

« Reply #13 on: January 31, 2011, 03:14:46 PM »
ok.. now I see you point... ;D ;D but how you win in a racing game is obvious...

BTW, nice to see somebody worried about gameplay & storyboard
« Reply #14 on: January 31, 2011, 04:37:24 PM »
Hold up there guys, I haven't even gotten to the car yet..
There's going to be some requirements, and different procedures we need to use when modeling the car if we want damage fx.
Not only damage fx, but have we even considered the power-ups and abilities of the car?
We would need to start from the ground, and up.

Quote
great looking stuf... has this team settled on exactly what the game is gonna be... what ya gotta do, and how you win (or loose)...
--Mike
I'm wondering that myself..  ???

As the team leader, I would like to know if everyone agrees with the supercar game, and if not please tell us your idea.

If we are all in agreement, the next step is to further define the car and what it's special abilities are.



Quote
Just an idea for making your game unique.
Play with your gravity.
For example: make a way which goes vertically up. As soon as the car hits this piece of track, the gravity will go to the other side too. So you're driving vertically. I've tried to make this once, but there's a problem though. When the car drives vertically, it just stops
Another example: Stop the gravity and make a force pulling the car downwards, and check the local ori�ntation box. Then, when there's, for example, a tunnel, you can drive all around the walls. I've tried this once too and it's really cool.

So, we already have a good start on these special abilities.

(1). Ability to defy gravity.

Reality check:
To defy gravity, one must use some kind of force or energy.

Solution:
When designing the supercar, allow for rocket boosters to pivot at an angle to add enough downforce to drive on walls or ceilings.

Challenge:
Rocket fuel is limited.

Lets define 4 more special abilities for this super car. 8)



« Last Edit: January 31, 2011, 05:27:45 PM by Rush3Fan »
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