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Author Topic: Race promo game team  (Read 17897 times)

ninkeon58

« Reply #30 on: February 01, 2011, 04:59:55 PM »
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Heres a customised version of the Ferrari if anyone is interested.
Ninkeo:
The original plan was to start from the ground-up and model a car no one has ever seen, something original that can be rigged for destruction later,..
Cool! I'll try and do one in skectup, or at least get a warehouse model working in rad.

11Dogs

« Reply #31 on: February 01, 2011, 05:03:23 PM »
How bout missiles!  :D
« Reply #32 on: February 01, 2011, 05:12:05 PM »
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How bout missiles! 
Hey, now we're talking. :P
I like that idea.

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Cool! I'll try and do one in skectup, or at least get a warehouse model working in rad.
So, were going to need to allow for rocket boosters, missiles, airfoil..
Could I take over the car modeling? pretty please? ;D

If you wouldn't mind starting on a desert military base scenery Ninkeo?

If not, I'll still try to work with you and see if a warehouse model could be rigged for destruction/animation.
« Last Edit: February 01, 2011, 05:23:37 PM by Rush3Fan »

Akazi14

« Reply #33 on: February 01, 2011, 05:14:26 PM »
I know! Maybe we could add some springy hydralics for jumping onto ledges!
« Reply #34 on: February 01, 2011, 05:16:28 PM »
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I know! Maybe we could add some springy hydralics for jumping onto ledges!
Yes, some kind of air - hydraulics in the suspension would look more believable.
Good idea. :)

ninkeon58

« Reply #35 on: February 01, 2011, 05:20:12 PM »
Let's get this thing started!  :)
@Rush3Fan: You are more than welcome to model the cars, I was only giving out ideas anyway.

Akazi14

« Reply #36 on: February 01, 2011, 05:24:07 PM »
...I was only giving out ideas anyway.
Me too  :P

11Dogs

« Reply #37 on: February 01, 2011, 05:53:19 PM »
Just an idea: how about using the slow motion script during crashes for a wow effect?
« Reply #38 on: February 01, 2011, 06:23:41 PM »
you guys aren't thinking  ;D   ;D all those wow... zoweee... pow...  things sound great... but how do you plan on working em into the game...

oK... take for example the missile... have ya planned how are you gonna launch it... what's gonna happen when it hits another car... how are ya gonna target the other car... what happens when the missile hits the terrain... how many missiles per car...

what i'm saying is... what about just planning a simple race game first... how the game starts... the main menu... the different races (or the one race)... what happens in the race...  and how it ends...  how the player exits the game...

if you can just get that  planned out, you'll have a chance with the homing missiles and monsters and stuff... 


--Mike

11Dogs

« Reply #39 on: February 01, 2011, 06:25:35 PM »
you guys aren't thinking
I guess thats normal for me.
« Reply #40 on: February 01, 2011, 06:29:17 PM »
 ;D  yeah... me too at times...

--Mike

leon

« Reply #41 on: February 01, 2011, 06:40:12 PM »
i can offer to make some Nice racetracks if its a racng style game .
 :)
« Reply #42 on: February 01, 2011, 06:47:42 PM »
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you guys aren't thinking
You are just going to have to trust me, because I know what I'm doing.
This isnt your typical racing game, to sum it up, we are not racing against other players, or bots.. We simply make it from point A to point B using all the fire power we got. 8) ;D

Imagine there is a traffic jam ahead of you, and you need to get moving, just fire some missiles.. lol

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i can offer to make some Nice racetracks if its a racng style game .
That would help, but all we need is the scenery. The actual track is not a loop, but an obstacle coarse runnig through a desert military defense area. There might be a few weapons set up throughout the area, so the level is subject to change at any time, where the scenery wont have to.


 

11Dogs

« Reply #43 on: February 01, 2011, 07:15:28 PM »
Imagine there is a traffic jam ahead of you, and you need to get moving, just fire some missiles.. lol
So is it kind of a puzzle game?
« Reply #44 on: February 01, 2011, 08:35:35 PM »
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So is it kind of a puzzle game?
Sort of, yes.
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