Cool! I'll try and do one in skectup, or at least get a warehouse model working in rad.QuoteHeres a customised version of the Ferrari if anyone is interested.Ninkeo:
The original plan was to start from the ground-up and model a car no one has ever seen, something original that can be rigged for destruction later,..
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Author Topic: Race promo game team (Read 17897 times)
ninkeon58
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How bout missiles!Hey, now we're talking.
I like that idea.
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Cool! I'll try and do one in skectup, or at least get a warehouse model working in rad.So, were going to need to allow for rocket boosters, missiles,
Could I take over the car modeling? pretty please?
If you wouldn't mind starting on a desert military base scenery Ninkeo?
If not, I'll still try to work with you and see if a warehouse model could be rigged for destruction/animation.
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I know! Maybe we could add some springy hydralics for jumping onto ledges!Yes, some kind of air - hydraulics in the suspension would look more believable.
Good idea.
ninkeon58
Let's get this thing started!
@Rush3Fan: You are more than welcome to model the cars, I was only giving out ideas anyway.
@Rush3Fan: You are more than welcome to model the cars, I was only giving out ideas anyway.
you guys aren't thinking all those wow... zoweee... pow... things sound great... but how do you plan on working em into the game...
oK... take for example the missile... have ya planned how are you gonna launch it... what's gonna happen when it hits another car... how are ya gonna target the other car... what happens when the missile hits the terrain... how many missiles per car...
what i'm saying is... what about just planning a simple race game first... how the game starts... the main menu... the different races (or the one race)... what happens in the race... and how it ends... how the player exits the game...
if you can just get that planned out, you'll have a chance with the homing missiles and monsters and stuff...
--Mike
oK... take for example the missile... have ya planned how are you gonna launch it... what's gonna happen when it hits another car... how are ya gonna target the other car... what happens when the missile hits the terrain... how many missiles per car...
what i'm saying is... what about just planning a simple race game first... how the game starts... the main menu... the different races (or the one race)... what happens in the race... and how it ends... how the player exits the game...
if you can just get that planned out, you'll have a chance with the homing missiles and monsters and stuff...
--Mike
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you guys aren't thinkingYou are just going to have to trust me, because I know what I'm doing.
This isnt your typical racing game, to sum it up, we are not racing against other players, or bots.. We simply make it from point A to point B using all the fire power we got.
Imagine there is a traffic jam ahead of you, and you need to get moving, just fire some missiles.. lol
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i can offer to make some Nice racetracks if its a racng style game .That would help, but all we need is the scenery. The actual track is not a loop, but an obstacle coarse runnig through a desert military defense area. There might be a few weapons set up throughout the area, so the level is subject to change at any time, where the scenery wont have to.
11Dogs
Imagine there is a traffic jam ahead of you, and you need to get moving, just fire some missiles.. lolSo is it kind of a puzzle game?