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Author Topic: M�bius strip low poly track  (Read 1438 times)

jestermon

« on: October 02, 2010, 04:32:00 PM »
This is an experiment in building a very low poly, yet complex track.This track has just over 6000 polygons, and provides an interesting ride none the less. Tested with both ODE and PhysX. The track can be further optimized to under 4000 by removing bottom facing polygons, but it's low enough as it stands. If the car "falls through", which I did not encounter, the resolution can be dropped to 40.
« Reply #1 on: October 03, 2010, 04:50:43 AM »
at first, when I just saw the title, I thought you have made a real M�bius track with adaptative gravity. that would be cool.
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« Reply #2 on: October 03, 2010, 09:19:13 AM »
Reminds me on a project that I did some years ago but always sinking with V6 :P

loops Idea of adaptive gravity stimulates me to do some tests and Yep it works but need a little tweaking at some edges ::)
One funny thing is that If you drive at the lower (dark) side the frontwheels showing the wrong steering direction ;D . Maybe later...



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edit: sorry for hitchhiking a little jestermon
« Last Edit: October 03, 2010, 09:20:47 AM by 3DSimulant »
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jestermon

« Reply #3 on: October 03, 2010, 06:36:43 PM »
No problem with hijacking, sharing ideas is always welcome.
I had thought of a "real" M�bius strip track, but the exercise was low-poly, but I like the challenge, since it seems fun.. Will give it a try.
« Reply #4 on: October 04, 2010, 03:31:27 AM »
Oops...I got confused with yr and shadmar's post..
So I put up a really BADLY textured project in 3D Rad........in shadmar's post :-\

Here's a link: http://www.3drad.com/forum/index.php?topic=5354.0
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psikotropico

« Reply #5 on: October 04, 2010, 06:05:26 AM »
yeah... I was thinking: why?... anyway
« Reply #6 on: October 04, 2010, 06:10:04 AM »
I wasn't going to say nothing but since it was badly textured so...  ;D ;D
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