This is an experiment in building a very low poly, yet complex track.This track has just over 6000 polygons, and provides an interesting ride none the less. Tested with both ODE and PhysX. The track can be further optimized to under 4000 by removing bottom facing polygons, but it's low enough as it stands. If the car "falls through", which I did not encounter, the resolution can be dropped to 40.
« on: October 02, 2010, 04:32:00 PM »