Like this http://www.3drad.com/forum/index.php?topic=5111.0 ?
@ Shad: yes... exactly like that
i successfully used Gene's shadow shader as well, but the sub project and the logistics of keeping the shader effects up with the changing interior environment (rig for red for example) proved to be a lil more than the results were yielding...
i noticed... the objects casting the shadows all seem to share a common texture (same limit as GT's)... is that the case...
no biggeee if they are easy to use as the system shaders you've provided so far...
i'm gonna wind up owing you and GT any profits (if any
) from the game when i'm done...
@ maxiig1: yeah... it's just a normal mapped textured object... nothing special... it's Shad's lighting that makes it look as good as it does... the regular lighting doesn't look the same... i was surprised myself by the results...
looking forward to "testing" out his underwater causitics...
--Mike