I just made a little scene while testing dynamic cube shadows, and I thought it looked cool
Adapted some from Genetransfers shaders, but without having to need a seperate shadow mesh, looks ok, just tick visible in reflections and it will cast shadow. I don't like that if the meshes get far from the pointlight they get very low res.
Adapted some from Genetransfers shaders, but without having to need a seperate shadow mesh, looks ok, just tick visible in reflections and it will cast shadow. I don't like that if the meshes get far from the pointlight they get very low res.