Nice job, Leon
EDIT:In many fps games, you have a gun and the gun is animated or very detailed(first 1st person)... and when you approach enemies or players, you see their gun is not detailed or animated like your gun.(I think this is important for performance)
When we speak about fps online games, there are multiple cameras(i think)a camera represent an player...I know how to switch between players when you are dead, but I don't know how all players see their gun detailed and when they approach other player not which should be all very detailed or very undetailed.What's the secret?
If you don't understand I will put some examples.
EDIT:In many fps games, you have a gun and the gun is animated or very detailed(first 1st person)... and when you approach enemies or players, you see their gun is not detailed or animated like your gun.(I think this is important for performance)
When we speak about fps online games, there are multiple cameras(i think)a camera represent an player...I know how to switch between players when you are dead, but I don't know how all players see their gun detailed and when they approach other player not which should be all very detailed or very undetailed.What's the secret?
If you don't understand I will put some examples.