This is my first post... I have a problem. L3dt dosent let me export... it just says there is an error and closes. does anyone know a solution?
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- Tutorial : Create a Free Kickass Terrain in 3dRad (part 1)
Author Topic: Tutorial : Create a Free Kickass Terrain in 3dRad (part 1) (Read 17196 times)
PsychoWeasel9
This is my first post... I have a problem. L3dt dosent let me export... it just says there is an error and closes. does anyone know a solution?Could you tell us the error?
jestermon
This is my first post... I have a problem. L3dt dosent let me export... it just says there is an error and closes. does anyone know a solution?You need support for shader 2 at least for exporting from L3DT. Not saying that is the cause of the problem, but it certainly is a factor.
Thank you... that sorted it.. the only problem is that I'm not sure how to import to 3D Rad... I used Rad Imp and created a skinmesh and rigid body.
(in the data folders of the skinmesh and rigidbody folders too)
Yet when I load up 3D Rad the skinmesh dosent load as "The data files for this skinmesh visual object could not be found, or they are corrupted and could not be loaded".
and the rigid body doesn't seem to appear.
any help?
(in the data folders of the skinmesh and rigidbody folders too)
Yet when I load up 3D Rad the skinmesh dosent load as "The data files for this skinmesh visual object could not be found, or they are corrupted and could not be loaded".
and the rigid body doesn't seem to appear.
any help?
Thank you shadmar.
All fine and workin.
But nobody ha noticed that the texture in the terrain is flipped. No fit with the terrain.
Markieo posted a screenshot where you can see what Im saying.
Is necesary edit the texture and do a vertical flip.
All fine and workin.
But nobody ha noticed that the texture in the terrain is flipped. No fit with the terrain.
Markieo posted a screenshot where you can see what Im saying.
Is necesary edit the texture and do a vertical flip.
jestermon
But nobody ha noticed that the texture in the terrain is flipped. No fit with the terrain.Most of us who make our terrains with the tool actually notice things like that.. but we just flip the texture and carry on running. The terrain is the main thing.. the texture is a side thought
Remember you are using "reverse vertex order", which in itself implies that the UV's are going to be flipped, and will require a texture flip. But it all comes with practice
i saw everyone else fixed their problems
but i cant!
i tried everythng but it still dont work!
please help, im only 12
but i cant!
i tried everythng but it still dont work!
please help, im only 12
i saw everyone else fixed their problems
but i cant!
i tried everythng but it still dont work!
please help, im only 12
What does not work
jestermon
i saw everyone else fixed their problemsAge is not an excuse for anything, and never should be used for one. Talent knows no age limit. I agree with shadmar... Please try to be more specific in what you say, when reporting a problem.. It helps use to help you.
but i cant!
i tried everythng but it still dont work!
please help, im only 12
If I say "it does not work... I can't fix it".. Will you have any idea what I am talking about ?
Thanks very much for this good tutorial
I realy enjoyed following it and everything went fine thanks for sharing
one thing I need to ask about is when to convert it to terrin object ..
you didn't give us much details on that but anyway I tried to do that ( noob here ) and I got it to work
the question now is that can I rename it to another name other than terrain1100 ? and how to have a pic reference for it as the image for it is radimp import image
second : after I made the terrian do I need those early imported rigid body and skingmish ? manually delete them or do what ? or leave them as is ?
thanks again
I realy enjoyed following it and everything went fine thanks for sharing
one thing I need to ask about is when to convert it to terrin object ..
you didn't give us much details on that but anyway I tried to do that ( noob here ) and I got it to work
the question now is that can I rename it to another name other than terrain1100 ? and how to have a pic reference for it as the image for it is radimp import image
second : after I made the terrian do I need those early imported rigid body and skingmish ? manually delete them or do what ? or leave them as is ?
thanks again
11Dogs
Looks great! Just wish that this computer could handle it.
Oh well, that's what you get with a 10 yr old computer...
Oh well, that's what you get with a 10 yr old computer...
Wow, Many thanks for this great tutorial shadmar.
Beginners like me really need this kind of advice and everything worked first time for me. Brilliant.
Beginners like me really need this kind of advice and everything worked first time for me. Brilliant.