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Author Topic: Tutorial : Create a Free Kickass Terrain in 3dRad (part 1)  (Read 17196 times)

« Reply #15 on: December 03, 2009, 10:51:48 PM »
raising the camera will fix it, and linking camera to terrain and changing the setting in camchase to Avoid terrain.
i used this to make a background for my laptop once, i used the background for 2 months i think

(this is resized, full version was 1280x800)

this is a good tutorial though

now i wonder, what's the "(Part 2)" gonna be? lol

Currently using 7.22

Joe

« Reply #16 on: March 12, 2010, 12:15:13 PM »
Thanks vm Shadmar for posting this. I hope you have time to do the part 2 sometime. I'm trying for a more 'tank friendly' environment, but some hills are good.

Setting all the height controls i can see, i still end up with too much height on hills. its close though! great for foot soldier combat. hoping for more of low rolling hills for the tanks and vehicles though.

edit: having a crash problem on export, trying to figure out why.
« Last Edit: March 12, 2010, 01:01:12 PM by Joe »
« Reply #17 on: March 12, 2010, 01:06:05 PM »

PsychoWeasel9

« Reply #18 on: March 12, 2010, 03:55:02 PM »

edit: having a crash problem on export, trying to figure out why.
You can't export it through sketchup :-\

Joe

« Reply #19 on: March 12, 2010, 10:49:33 PM »
Not using sketchup... just trying to save landscape via export. crashes instantly.


edit: having a crash problem on export, trying to figure out why.
You can't export it through sketchup :-\
« Reply #20 on: March 13, 2010, 02:18:48 AM »
In L3DT ?
Make sure  you don't try to export millions of triangles, crash can happen then, keep it below 32-128k triangles (depending on what your system can handle)
« Reply #21 on: March 19, 2010, 01:45:31 AM »
Hey Guys i followed the tutorial 3 times and everything goes smooth except radimp picks up the .x twice (dunno why) and in 3d rad both the RB and the SM look weird and grey

This would be really awesome as previously i could only import through sketchup but that means exporting to 3ds then importing to sketchup and using the plugin to export to rad but the Max triangles for 3ds is 32 000 so that sucks
When God gives you lemons, You..................FIND A NEW GOD!!!
(youtube:powerthirst)
« Reply #22 on: March 19, 2010, 03:12:10 AM »
2 possible reasons for the gray that i can think of
1. your graphics card ran out of memory
2. it didn't recognize a texture for the terrain (you didnt have the texture in the import folder)

Currently using 7.22
« Reply #23 on: March 19, 2010, 03:33:32 AM »
Sweet will try it when i get home and update
When God gives you lemons, You..................FIND A NEW GOD!!!
(youtube:powerthirst)
« Reply #24 on: May 19, 2010, 04:21:37 PM »
Hello. I did everything in the tutorial and was fine until the last part where you load it into 3D Rad. Having trouble installing the rigid body and Skinmesh. Gives me an error box saying a .dll is missing or corrupt. Anyone got a step-by-step guide or vid for this step?
« Reply #25 on: May 19, 2010, 04:53:55 PM »
Which is the last part?
There shouldn't be any dll's involved in this tutor  ???
« Reply #26 on: May 19, 2010, 04:57:21 PM »
19. Open 3D Rad
    Add your RigidBody, SKinmesh, g-force, a car and camchase and just drive around....


20. PS! If you want to convert this to a Terrain Object (with RadImp), you can do that after you've loaded the rigidbody atleast once in 3dRad.
 
[/quote]

Thats the part I am having trouble with.
« Reply #27 on: May 19, 2010, 09:57:33 PM »
i'm gonna have to take a guess that you are trying to add in your rigidbody by making it in
C:\3D Rad\3DRad_res\objects\
which is a place you should never add anything

try looking around in
C:\3D Rad\3DRad_res\objects\RigidBody\data
C:\3D Rad\3DRad_res\objects\Skinmesh\data

Currently using 7.22
« Reply #28 on: May 20, 2010, 05:59:09 AM »
Oh! Lol, I forgot a step when importing it. It works now :)
« Reply #29 on: May 20, 2010, 02:33:23 PM »
Ah good :)
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