hi...
What about backface culling option in SkinMesh object? Could be possible to implement this feature?
With backface culling option, we would need less polys to implement transparencies... now I must duplicate transparent polys... it's a pain in the ass ( )... with foliage and trees over all... and I can't get total transparency... always there is some polys that break other polys... (see attached picture)
thanks
What about backface culling option in SkinMesh object? Could be possible to implement this feature?
With backface culling option, we would need less polys to implement transparencies... now I must duplicate transparent polys... it's a pain in the ass ( )... with foliage and trees over all... and I can't get total transparency... always there is some polys that break other polys... (see attached picture)
thanks