hi psycoustic, attached is a normal map I made from your grey scale bumpmap. I could be wrong but the normal map/bump shaders that are applied to skinmeshes would be looking for a tangent space normal map. which is why you might not be getting the results you are looking for. but I use 3impact not 3drad at the moment so if I'm off base with that sorry. but the attached normal map should be what you need.
« Reply #15 on: September 15, 2009, 05:01:55 PM »
000_nm.zip
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