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Author Topic: how to apply Bump mapping/normal mapping  (Read 5801 times)

« Reply #30 on: September 18, 2009, 12:54:07 PM »
ooh ok yeah those are screenshots made from Sketchup.
ONe picture has been ray traced.

I didn't use an FPS counter.

Tonight I will make some screenshots made from within RAD.

INfinit-3D

« Reply #31 on: September 18, 2009, 01:12:45 PM »
 ???
« Last Edit: March 10, 2012, 09:53:58 AM by Jimmu »
« Reply #32 on: September 18, 2009, 01:25:36 PM »
Oh yeah the colors in RAD are very nice too (especially if you change the color/direction of the sun). NOt to crazy about the Anti Aliasing that RAD uses but it will do.

Yeah I am still playing around with shadows as well. I find it quite difficult to make that work.

I wish I could just export the shadow map from Sketchup as some sort of JPEG and apply it on my skinmesh in RAD as a shadow layer.
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