the whole scene looks "flat"... as was mentioned above...
this is because there is no real lighting to the scene... nothing that imparts a 3 dimensional impression...
that was the whole idea of the series of scene challenges we did a lil while back... to open up a discourse on making realistic looking scenes in RAD as we see in games made in other engines. and to share our insights...
you don't necessarily have to run out and lightmap the scene... there may be other options...
--Mike
okay and as for the taillights I had to use 2 different skinmeshs for it and the second one is basically just the colors inverted.
and for me gameplay comes first graphics second because I don't want to endup releasing a game that works like crap.
also I wonder if any one would be able to help me with the lighting so I can get it right just help point me out to were the scene most needs the lighting.
and don't get mad if I get confused because I do get confused easily.
.... OH S*** I accedently deleted the trees from the sketchup model of the map and saved the model!
oh I hope sketchup made a auto save version because if it didn't then this is going to be a pain in the rear just to convert the .x model and then import it into sketchup with it's textures still on.
I'm such an idiot!
but wait maybe this can give me a chance to make the tree walls look better? brb