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Author Topic: Abandoned ruins  (Read 645 times)

« on: July 22, 2012, 03:14:15 PM »
 Hi all!
 Take look at my small abandoned ruins.
 LMB - open doors.
 RMB - close doors.
See my 3d models here!
« Reply #1 on: July 22, 2012, 03:44:35 PM »
Graphically it's really, really nice wing13. Looks superb.

Nice to see intuitive W,A,S,D controls too.

Loved the way the doors opened - and little touches like the fans at the side too.

Ran a bit slow on my pc - quite laggy.

Hope to see something developed here.  8)
« Reply #2 on: July 22, 2012, 04:49:17 PM »
i must be getting soft in my old age... usually i wouldn't even take the time to download anything that isn't accompanied by a screenshot or two... 

but because Grimbarian gave it a high rating i gave in and took a look...

i agree... really nice...

wing... give Shad's shadow/lighting shader a try here... especially in the underground cavern...

--Mike
« Reply #3 on: July 22, 2012, 05:18:18 PM »
perfect, as follows, slightly improves the quality of textures
my strength is the texturing and graphics
« Reply #4 on: July 22, 2012, 06:21:31 PM »
like mike I normally don't check out anything without pics, mainly due to always just seeing another compiled default content project with a small twist. but glad i did, this was really good graphically, fast load and even some hdr like effect when inside the hanger/cavern (though the effect caused some lag there on my 450 gts (1680x1050) so id say the effect could use some tweeking though as these effects don't usually slow my system down as much as in this demo if at all, but i did get 60fps through out with 1440x900 resolution).

also the right side of the main door can be walked through allowing you to walk out side, not sure if this is by design.

loved the physx based doors, big fan of that :).

maybe check your randomised spawning of the crates as they sometimes spawned inside eachother and repel eachother up into the sky on creation.

anyway just some quick feedback from a few plays through, good to see some effort going into a rad project!
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #5 on: July 23, 2012, 09:55:23 AM »
Grimbarian thanks! About lags... fps falling to zero when i looking to fan from inside of hangar and i can't find root of the problem :(

Mike Hense thanks! i will try it :)

joseuz usage of better textures is always good idea :)

genetransfer i don't know what to do with spawning... rad needs some better instruments for imposting of complex objects... creating imposters for objects with 2 or more parts takes to much time :(

 
See my 3d models here!
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