Please help me with this problem!
This forum is now archived!
- Welcome to the archive!
News:
The 3DRad community can be found at classdev.net.
- 3D Rad - Free 3D game maker - Forum >
- General Category >
- 3D Rad - Optimization Tips >
- How To change ESC button?
Author Topic: How To change ESC button? (Read 2487 times)
You can change it while in edit mode, but you can't test it until you compile and run. While in editor, you can't test esc changes while in editor.
I believe you can prise it out with a screwdriver (flathead of course)
just insert the head of the driver between esc and the next key, lever it and the button should pop right off
then simply take your replacement button and with a dab of superglue just.....oh, I see what you mean now
welcome to the forum slipknot...you'll learn to ignore me
just insert the head of the driver between esc and the next key, lever it and the button should pop right off
then simply take your replacement button and with a dab of superglue just.....oh, I see what you mean now
welcome to the forum slipknot...you'll learn to ignore me
Jon...
Quote
iEscKeyDisable()
Disable the Esc key, which normally stops a compiled project at any time and exit back to Windows.
Warning, when the Esc key is disabled, the only way to terminate a compiled project is by using
the ExitFade object.
Use iEscKeyEnable() to re-enable the Esc key.
NOTE: this function only works in a compiled project.
change the ESC button??!!
change it into what...
is this a language thing... 'cause i have no idea what he is asking...
--Mike
change it into what...
is this a language thing... 'cause i have no idea what he is asking...
--Mike
Just to clarify.
This function simple disables the Esc key. Nothing more. If you put this in your compiled project and you play it, you won't be able to shut it down without 'though matters'.
You'll have to use an ExitFade object to be able to quit the project.
This function simple disables the Esc key. Nothing more. If you put this in your compiled project and you play it, you won't be able to shut it down without 'though matters'.
You'll have to use an ExitFade object to be able to quit the project.
sorry guyz....i am a noob....here but is "iEscDisable()" a script? where should i put this thingy????perhaps someone could upload a tiny example pleeeaaaaaseeeeeee?
Hmmm... Just not enough question faces and repeated vowels. A little more and I will certainly reply.
You need to put 'iEscKeyDisable()' in a script object that is set to working at start.
The entire script:
You need to put 'iEscKeyDisable()' in a script object that is set to working at start.
The entire script:
Code: [Select]
void Main()
{
iEscKeyDisable();
}
And then stop the Script, or it will reapeat 60 times per sec!
The entire script:Code: [Select]void Main()
{
iEscKeyDisable();
}
Pages: [1] 2