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Author Topic: Hover Vehicle sample  (Read 1242 times)

« on: June 13, 2012, 02:58:08 PM »
Hello guys and gals,

This has been done a few times in different ways - and here's another example for you to play with and change and generally have a bit of fun with.

In here there is a simple hover vehicle made of simple rigid bodies and joints.

We also have a series of forces and an airfoil to enable the vehicle to 'hover' at a set height (it rises slightly at the moment but you can play with the forces yourselves...)

Control the forward and rotational movement of the vehicle with the arrow keys.
Height can be adjusted with A (up), and Z (down).

There is also an event on contact that disables the joints and allows the vehicle to 'blow up' (Fall apart really - but more clever force use could achieve different results... ;) )

I'm sure it's not the simplest method - nor is it a great example. Just something I'd finished playing with and thought I'd share.

.3dr file, 3DRad_res file to merge, and the sketchup file with the model for you to do as you wish with.

If it doesn't work, or I've forgotten to include anything, just let me know.
« Reply #1 on: June 26, 2012, 07:08:06 PM »
thanks a lot grim for sharing it.
« Reply #2 on: June 26, 2012, 08:51:03 PM »
Don't know what else to say... brilliant!
Thanks in advance for any help
           Some Slacker


Now even rad'er with 7.22!
« Reply #3 on: June 27, 2012, 03:39:44 AM »
was it made using 7.22
« Reply #4 on: June 27, 2012, 03:41:01 AM »
Yes it was - probably should have mentioned that. Thanks Dev.

psikoT

« Reply #5 on: June 27, 2012, 05:29:04 AM »
I need to try this one... ::) ;D
« Reply #6 on: June 27, 2012, 05:34:40 AM »
Looking back at it - I should have labelled the forces and joint. Still, live and learn.

I was only playing around and got something quite funky working, so I thought you lot could have a play and experiment with it.
« Reply #7 on: June 27, 2012, 12:38:13 PM »
I have enjoyed playing around with this a bit.

     I did make two slight changes,
          forces of 1000 for turning, gives more of a slow hover feel to turning,
          and I removed the forces for moving up and down (and the events that activated them), making
          the airfoil do the work instead.

I think my next addition will be a script to keep it from falling apart on any contact and make it contact over a certain speed.
Thanks in advance for any help
           Some Slacker


Now even rad'er with 7.22!
« Reply #8 on: July 06, 2012, 08:56:49 AM »
Looks like a boxy version of my hover car

I will try this next time I'm on my computer
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